The 100% condition seems silly to me but as Uriko mensioned, if you can't be bothered to repair store on retainer.
The non-storability of primal weapons is also abit of a downer, but not to horrible.
The 100% condition seems silly to me but as Uriko mensioned, if you can't be bothered to repair store on retainer.
The non-storability of primal weapons is also abit of a downer, but not to horrible.
I'm waiting to see just how much storage we get. . . . 100, 150, 200. . . . unlimited?
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At least this gives me somewhat room for more materials to be stored in in my retainers.
Go crawl into a hole and burn
Best guess with the 100% thing is that the armoire doesn't actually store an item the same way a retainer or inventory would, it just destroys the item and then re-creates it for the players on request. Hence, they are not able to store spiritbond and durability information.
Not sure if that's an intended mechanism or just another limitation of shoddy server infrastructure and engine.
The thought is that this will prevent the event items clogging up inventory, lets think for a bit (this is not all of them) 4 egg helms, 4 egg rings, 3 santa suits, 2 reindeer suits, onion helm/goggles, asuran armguards, hermes shoes, 3 valentines necklaces that is already 21 spaces, missing some event items and not including achievement gear you may not use.
With this system, your retainers inventory is freed up a bit for things you need, like materia, crafting mats, gear, things you have gathered, things you are selling etc etc etc.
I don't think that's the reason tbh, most likely they just can't add any additional storage with our current nightmare engine. A list of item ID + item condition + spiritbound progress are likely to be just 3 uint values (or even unsigned short integer), which doesn't take that much space, probably below 1kb per character.
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It's hardly much information at all, its simple text, 1's and 0's. [item id] [durability] [spiritbond]
Lol, they might as well have just said "ok guys, expect this feature in 2.0" cuz the limitations are so dumb I don't see myself using this thing at all.
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You already have that, there called your retainers.
I am not exactly happy about the condition requirement on storing the event/af/otherrandomcrap gear.
we all know how this works. this is not so much storage as it is a can retrieve/cant retrieve box.
If they are worried about people exploiting the things for free repairs put a timer on retrieving and add a line of flavor text saying something along the lines of the Armoire has special mending property's for the treasures placed inside but these take time to work. Then call it a day and be done with it.
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