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  1. #1
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    it says in one of the dev posts that you will only be able to store items that you can only receive once.... so the event items that can be traded CAN be obtained more than once... while the U/U ones cannot (barring re-obtaining them via the event itself).
    (2)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Shosasosa View Post
    it says in one of the dev posts that you will only be able to store items that you can only receive once.... so the event items that can be traded CAN be obtained more than once... while the U/U ones cannot (barring re-obtaining them via the event itself).
    True though rep posts also stated that they weren't sure about getting seasonal event item storage implemented in time due to bugs. I'm thinking they may have changed some things, especially considering the fact that the official latest lodestone post makes absolutely no mention of U/U.
    (0)

  3. #3
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shika View Post
    The only thing I hope they revise is: "Item condition must be 100%"
    This alone ruined any hype or delight I had for the chest. It's appreciated and all but, much less now.

    This item condition shit does nothing but ruin this game right now. I honestly feel like it should just be stripped from the game until 2.0 when they can figure out how to not make it a pain in the ass time sink / bother someone else mechanic, and just a gil-sink like it's supposed to be.
    (0)

  4. #4
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Shika View Post
    The only thing I hope they revise is: "Item condition must be 100%"
    Agree, because I cannot see the rhyme or reason for that. I shouldnt have to have things in perfect condition just to store them. Its really just an unnecessary inconvenience, especially when npcs cannot repair items to perfect condition. If someone can explain what the point is, i'd be happy to hear it, but until then this has stupid written all over it lol. I mean seriously...why?
    (0)

  5. #5
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    To prevent abuse:
    Store item at 50% condition.
    Retrieve item at 100% condition.

    If this could be done with AF it would be a very big (unfair) advantage to anyone who uses AF (since it seems to damage so easily).


    For event items, I think most/all can be repaired by someone who is level 1. We are all level 1 the moment we equip an item. A lot of our stuff is Goldsmithing, so equip a level 1 goldsmith tool (availble at the man next to the innkeeper), spend a few minutes going through your items and clicking repair. Then done. I don't think that's a huge disadvantage.

    As for the question regarding spiritbonding being lost, and some players not liking that. There is no real disadvantage of this, aside from the fact that you can no longer see the spinning swirly thing that showed you used the item a lot.... it is pretty...

    At the end of the day, the Armoire is:
    1) A fourth place to store stuff (allowing us to sort out our items in different locations for easier searching).
    2) 35 inventory spots to store all those AFs that people were collecting
    3) Unlimited inventory spots for all our mementos we gathered from the lovely events (Reindeer suits, easter egg rings, hats, etc.)

    This is, in every way, a good thing.

    But like most good things, it's not absolutely perfectly for every single person in existance and their ideal dream solution.
    (3)
    Last edited by Asiaine; 04-11-2012 at 02:16 PM.

  6. #6
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Asiaine View Post
    To prevent abuse:
    Store item at 50% condition.
    Retrieve item at 100% condition.
    Right, because it makes sense to program it that way... oh wait. It's just the engine again, or them using the engine as an excuse for an half-assed implementation.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #7
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Asiaine View Post
    To prevent abuse:
    Store item at 50% condition.
    Retrieve item at 100% condition.
    Lol why in god's name would they make a storage that restored item condition to 100%? Retainers don't do that, why would armoires be coded in such a way? Wait, you know what...I probably know the answer to this lol. Coding has been a major problem due to Tanaka's use of a crap engine. Anyway now I understand, thank you.

    Seriously, I think some ideas shouldn't even bother to be implemented until they can be done properly without server/coding/engine limitations. Auto-repair armoire is just ridiculous lol..just how bad is this engine they're using? What was Tanaka smoking?
    (0)

  8. #8
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Lol why in god's name would they make a storage that restored item condition to 100%? Retainers don't do that, why would armoires be coded in such a way? Wait, you know what...I probably know the answer to this lol. Coding has been a major problem due to Tanaka's use of a crap engine. Anyway now I understand, thank you.

    Seriously, I think some ideas shouldn't even bother to be implemented until they can be done properly without server/coding/engine limitations. Auto-repair armoire is just ridiculous lol..just how bad is this engine they're using? What was Tanaka smoking?
    Allow me to answer as delicately as I can.

    Sufficient number of shortcommings and areas of improvement were observed in the version that Tanaka was implementing, that it was deemed to be in the best interest of all if an entirely new system/engine/etc were to be re-implemented.

    However, due to the amount of time this would take, they felt it best to offer 'something' rather than 'nothing' while we wait.

    This 'something' is much better than 'nothing' and if the only caveat is I need to use a level 1 job for a few minutes to repair all my event items before I store them forever, then that is something I can live with ^.^
    (2)

  9. #9
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Also known as: Magical Resident Evil Item Chests
    (2)

  10. #10
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Alerith View Post
    Also known as: Magical Resident Evil Item Chests
    Stop it...

    DON'T OPEN THAT ARMOIRE!
    (2)

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