Quote Originally Posted by ForteNightshade View Post
Putting aside the snide remarks, they're never going to design healers with the same offensive toolkit tank do. After ten years that much is pretty apparent. Even if they do relent, which I think they should, and give back some offensive options for healers. It will come in the form of another DoT or maybe a second Glare equivalent. Otherwise, you might see something comparable to what Astro has now with cards. We're never going to have healers weaving the absurd amount of purely offensive oGCDs Dark Knight does.
My original post was about what needs to happen to fix the healer role. Whether or not the design team ever will is an entirely different conversation, which is why I feel it was disingenuous to criticize one point with a problem that I already answered in the same original post. If you don't think that will ever come to pass, then that's a different conversation. I also thought Red Mage would never come to pass prior to Stormblood because it didn't match the holy trinity format established by XIV, and here we are. People are allowed to change their minds after all. They changed their minds about bow mage. After the release of Super Smash Bros Brawl, the producer stated Animal Crossing would never get a fighter added to the series because it wouldn't make sense. Fast forward 4 years and Villager was the first newcomer announced for the 4th game. People change their minds sometimes.

Quote Originally Posted by ForteNightshade View Post
Not only do they simply not want to design healers that way, it also runs into several problems with fight design. Imagine Dark Knight had to heal in between its burst windows or even Warrior had to delay IR Fell Cleave to keep the party alive?
Um... Tanks already have to weave mitigation and healing in the middle of their rotations and burst windows now. You don't think tanks have to manage things like Reprisal, Divine Veil, Shake it Off, or other kinds of tools regularly? Even DPS do that. I do that as a Dancer all the time. Sometimes I even need multiple healing/mitigation cooldowns during my buff window. Anyone who thinks healers are playing some different type of game than the other two roles just isn't playing healer correctly.