Quote Originally Posted by Shurrikhan View Post
This hasn't been true in XIV, even as far back as 1.0, nor for virtually any other MMO. Even in Everquest, healers did more than heal, even if their rDPS contribution was given by indirect (but still non-healing) means, such as through damage, mobility, anti-knockback, anti-stagger buffs, etc..
They can do more than heal. Just not in this game. Dps dps dps..

Weaknesses don't exist debuffs don't exist, elemental wheel doesn't exist, Can't paralyse a boss and feel a sense of power when a paralysis proc interrupts a tank buster. Or slow a boss and laugh when his cast bar takes twice as long to fill. Can't do anything fun.

Even in early live letters you can find yoshi making statements about healers aren't meant to dos they're meant to heal...

do I agree with it? Nope.

I loved early scholar and hurting things. But agree or not that was the devs philosophy for quite some time.

Quote Originally Posted by vetch View Post
Ah. Sorry then. Haven't seen their healer takes but I've agreed with them before on general combat matters, like for example how attacking feels more emotionally satisfying when the enemy actually reacts to your attack (e.g. stuns, interrupts from damage taken, even just visibly flinching) rather than me throwing 60 papercuts a minute while the million-HP striking dummy stands there stone-still and takes it.
Thanks. I'll admit sometimes I don't always find the best way to convey my message but nice when people "get it"