easy just break away from scripted encounters and start to randomize bosses more.
alternatively slow down the power creep. part of the problem is the way new content it released at an ilevel that many players are already 15-20 levels higher than. so healers already over heal and everyone else already takes less than intended damage.
This would only work if they made those cleansable debuffs more impactfull. the reason noone bothers with Esuna even when they can is because that paralysis or poision effect on a player only lasts ~5 seconds anyway. and in many cases those poisons cant even outpace the passive hp regen on a tank.. or a paralysis effect thats highly likely to wear off before it even procs once.
nope they were designed to heal. the only reason they had DPS spells at all was for solo play. thats why they never accounted for healer damage in dps checks and stuff..
the issue being they dont want players to get too hurt, because it puts too much pressure and stress on healers and they wont play the role or something..



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