Quote Originally Posted by Shurrikhan View Post
Personally, I would love a tier where every fight has a different objective of sorts: a kill-fight, a heal-fight, an escort-fight, and sort of hybrid fight, for instance.
On that tangent, though, whether we can afford to just pull everything all at once, as in our 'Dungeons'/'Hallway Sprints', depends simply on their difficulty. I would hope that the best answer wouldn't be so simple nor consistent in raids.
Whether it worked out well or not, Alexander tried this didn't it, 2 being trash mob city and the weird walker controls, 6 being a gauntlet of 4 bosses in a row, 8 being as multi-phase as an ultimate is nowadays

As much as it'd be interesting (?) to have more variance in 'objective in the duty', it'd also cause insane differences in balance for certain classes. If there's a raid fight where we have to keep one guy alive through it, ala Haurchefant-but-the-whole-fight, SGE probably becomes busted because you just Kardia the NPC. And if you can't target the NPC with Kardia, then that means a lot of OGCD stuff wouldn't work either, meaning AST loses out a hell of a lot compared to WHM's lossless GCD healing via lilies. Well, I suppose Synastry would finally see some use at least. If the devs don't want to deal with balance issues to the point where they made every AST card the exact same effect, they'd recoil in fear at the thought of this kind of stuff