Quote Originally Posted by ty_taurus View Post
It's almost as if I said "Healers should have a similar ratio of offensive actions to healing actions that tanks have for offensive actions to mitigation actions. You can still have 1 more simple healer and 1 more complex healer like the tanks, but that shouldn't mean 60% of your actions are whatever flavor of Glare each job is sentenced to." in the same post that you quoted.
And it's almost like I said, "Healers were dealing comparable damage to tanks in Shadowbringers yet the same priority persisted" in that same post you quoted. Not to mention explaining that said priority exists for more than one reason.

Putting aside the snide remarks, they're never going to design healers with the same offensive toolkit tank do. After ten years that much is pretty apparent. Even if they do relent, which I think they should, and give back some offensive options for healers. It will come in the form of another DoT or maybe a second Glare equivalent. Otherwise, you might see something comparable to what Astro has now with cards. We're never going to have healers weaving the absurd amount of purely offensive oGCDs Dark Knight does.

Not only do they simply not want to design healers that way, it also runs into several problems with fight design. Imagine Dark Knight had to heal in between its burst windows or even Warrior had to delay IR Fell Cleave to keep the party alive? A lot of players won't want to trade their damage for heals. We already see that now, especially with White Mage. They're not pressing Rapture during any burst windows, party be damned. Another issue is general mechanic design. Unless every new button added is an instant cast, healer movement will become more of an issue. Both scenarios result in them taking a damage loss... which circles back to the crux of my point: healers will always be expected to sacrifice damage which is the primary reason they're last in gear priority. That won't change even if they had Warrior's rotation, which is about as far as SE will ever go.

None of this really matters though because it's mostly the higher end statics that have a gear priority. Like I said, you can have plenty of groups who don't. So this isn't really a problem that needs addressing.