Quote Originally Posted by Sebazy View Post
Agreed, IMHO SE should try to go back to having 1 or 2 gimmick fights per tier.
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Personally, I'd merrily sit through a few more Catastrophies if it meant the chance of tiers with fights as fun as the above. Anything to help mix up the recipe and get things feeling fresh again.
Would you call e9 tiles (or e3/p7 to a lesser degree) too tame in the shifting floor gimmick, or are they not quite what you mean because they're more on rails? I can't really think of any recent examples of gimmicks beyond that.
I don't know that I would call puzzle fights a strength of the game - high concept etc - but I would also class them separately to purer gimmicks where the players are more able to influence things. I know it's quite arbitrary, but there's a definite difference in my mind, mainly in that gimmicks still have to be interacted with in some way after being cleared once.

On a similar note, do you think the "tier's favourite mechanic" approach to combat makes things feel cohesive or unnecessarily samey? e.g. tethers in asphodelos/bleeds in abyssos