Right - It's riddled with it. This is the core of the gameplay, and once the underlying combat becomes dull - That's kinda what you're left with.
It was such a weird experience, because I do like a bit of the game, I think they have a lot they can work with. But I also believe they went with their MMO gut for the brunt of the gameplay, when FF has survived without constant fetch-quests for decades. I don't mind a few, every FF has a few. But it's all of them. And it's always something super stupid.
Like your example with the bridge, right there I can tell you - You can jump that godamn bridge, or shimmy the side. Our characters have shimmied ledges way worse, and jumped bridges more rickety and dangerous. But I have to do a whole fetch series to put 2 planks down so I can walk across a shallow lake?
They even write the fact that he likes doing fetch quests into the story, it's ridiculous. And I know for a fact people will use that as some kinda weird defense for shitty systems. "Yeah well the story says".. lol
That's what I keep saying about the vertical slice, they only fleshed out the few areas they've been promoting. The rest are pretty dull, samey, and lack similar snazz.
QTEs piss me off so much. They're the worst mechanic to me personally, and here it's just fucking egregious. If someone here hasn't playing XVI yet, you know how you can get a QTE in XIV Trials sometimes? Well imagine that being all the time, and it never telling you when it'll happen. So you could chip the boss 10% and then it's all cutscenes, or 50%, might give you your controller back, or not. Who knows? I never could figure out a pattern there.
I also find it funny that they pulled most of the bestiary and models directly from older games, but it somehow still lacks diversity. They purposefully neglected a ton of FF trope creatures. They have a few, but my personal quota is way too low. It's like they felt ashamed to really dive into FF, and thought it'd be better to go dull medieval on everything.
I won't tell someone that if they enjoy XVI they're wrong. There's a lot to like. But it loves to abuse tropes that are incredibly divisive and unpopular. When it does them, it REALLY has no shame. They're like a decade behind, and maybe we know why that is. I just don't think the archaic systems they used were used well enough in 2023 even.
This game is a good marketing scheme, it has promotion all over it, you can take a screenshot of anywhere and anything and sell it. But if you play it, you'll quickly realize they forgot to put that same effort into the actual gameplay. It's a shallow 100 mile long river, just like XIV MSQ.