Yeah, I think that's on purpose Valence. People have to close range with you to do damage to you while you're hitting them the whole time. If you had defensives similar to melee who have to be in melee range to do damage (except NIN KEKW) you would be much harder to kill than a melee. It's also why the hp totals have been adjusted repeatedly. It's not perfect but there is at least reason for it and they have been adjusting it since 6.1 dropped. The turret shield on MCH is actually pretty good because it threatens people who are harassing you if they dare stay in melee. BRD has a pre-emptive CC removal which is cool but maybe not as big of a thing by comparison. I do feel like shots should be interruptible like other casts except just by use of other skills. If your low enough to be in critical would it really help though? Guard takes like 5 seconds to actually work after all. The idea is if you weren't slowed you could almost indefinitely keep a melee at ranged parody which would be pretty awful. Yeah, the "Role Agnostic" tag is a load of crap. Anyone who says otherwise is huffing copium or just doesn't actually play the mode. It really depends on play styles but generally the problem with all ranged games is that they can't really deal with being CC locked as well as any of the melee. Not that anyone does well with 8-10 seconds of loss of player autonomy but when your hp is so much lower that's a real problem when anyone can die in 2 seconds.