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  1. #1
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Well SMN in particular could sing a whole song about only having ruin when they exhausted their attack pool so I think WAR is fine. The 1-2-3 combos are usually filler anyway to do weave in between the other fancy skills.

    I feel like making fell cleave accessible after 1-2-3 would actually take the novelty out of the big damage the skill is usually associated with like it would make it feel less special.
    That said, if we got strictly with the Job fantasy, WAR should definitely be in line of Sage as in being a disruptive high DPS disguised as a Tank - think of berserkers deliberately lowering defences in favour of higher damage which I think should stay that way.

    If you want a quirky gimmick to the job 1-2-3 (like the PvE version did had a pacification at the end of their berserk mode), you could trigger a mini berserk state after 1-2-3 where you'd only have access to one powerful single target skill like Butcher's Block+HP drain for 3s to really emphasize the Warrior temporarily losing control and go all out while still maintaining some sort of sustain instead of shields. You could also make them immune to stun within berserk mode if that's your concern to get that health back.

    Ofc to counterbalance this risky mode, you'd also be given the option to release your anger with something like Overpower in an aoe cone to immediately cancel out the berserk mode in case you don't want to enter it every time you finish your 1-2-3

    (totally not an excuse to see Butcher's Block again...)
    (0)
    Last edited by Shikiseki; 06-28-2023 at 01:36 AM.

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,650
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shikiseki View Post
    Well SMN in particular could sing a whole song about only having ruin when they exhausted their attack pool so I think WAR is fine. The 1-2-3 combos are usually filler anyway to do weave in between the other fancy skills.

    I feel like making fell cleave accessible after 1-2-3 would actually take the novelty out of the big damage the skill is usually associated with like it would make it feel less special.
    That said, if we got strictly with the Job fantasy, WAR should definitely be in line of Sage as in being a disruptive high DPS disguised as a Tank - think of berserkers deliberately lowering defences in favour of higher damage which I think should stay that way.

    If you want a quirky gimmick to the job 1-2-3 (like the PvE version did had a pacification at the end of their berserk mode), you could trigger a mini berserk state after 1-2-3 where you'd only have access to one powerful single target skill like Butcher's Block+HP drain for 3s to really emphasize the Warrior temporarily losing control and go all out while still maintaining some sort of sustain instead of shields.

    Ofc to counterbalance this risky mode, you'd also be given the option to release your anger with something like Overpower in an aoe cone to immediately cancel out the berserk mode in case you don't want to enter it every time you finish your 1-2-3

    (totally not an excuse to see Butcher's Block again...)
    I'm not sure if I'd take Summoner as a great comparison to why having a boring, uninteractive filler is a good reason why Warrior should be the same - yes the numbers speak for themselves, but in terms of gameplay SMN feels sort of lacking to me as the Caster who jumps in for a big damage engagement and use some extra CC while doing so, Red Mage fills that niche more for me in terms of fun.

    Short, one job having boring filler isn't a reason why another should, even if the numbers are good.

    Ill be honest, Fell Cleave being only accessible during Inner Release is very boring to me. For me the big WOW and novelty of that Limit Break isn't the access to Fell Cleave, it is the double damage of Chaotic Cyclone + Primal Rend as well as the enhanced HP boosting Orogeny's attackpower by up to 20%.

    Could the 123-combo bonus be another weaponskill like Butcher's Block or Inner Beast/Chaos instead? Sure it could, but I'm being minimalistic on purpose so a change like that could be reasonably implemented without requiring extra resources (coding more skills into pvp kits rather than changing interaction is factually more codework). If we had an expansion to 16-button pvp again though, different story - I'd be massively on board with that as we'd have more space in kits.
    (1)

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