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  1. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,769
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    [*][ ? ] MCH: Blast Charge is... "something". It builds to Overheated, but honestly that one feels terrible for how long you have to build it.
    I more or less agree with the list, but as a MCH main I can't say I find it terrible. What feels terrible is losing the stacks, sure (I wouldn't mind an additional effect on analysis that resets the heat stack timer). The thing is that you usually need the 5 hits else all your tools are never ready and especially not WF, so you overheat for nothing. This was a huge problem of the job at 6.1 release when WF was on a higher recast (25s), as WF was always a little late when you had full uptime and it was awkward af. Overheating into the void or just having to slow down damage...

    If you drop the amount of hits required to overheat, then the job becomes borderline OP, and would also need a reduced WF recast once more because otherwise it's literally no gain.

    I like this mechanic, especially since the burst is powerful (but only with Spite on top of it unfortunately). But I'd agree that it doesn't happen enough in comparison to jobs like RDM/DRG.
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    Last edited by Valence; 06-28-2023 at 09:24 PM.

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