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  1. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,650
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Myrha_Lhlalheva View Post
    I understand where this is all coming from, but I think the big differences between the tank kits is what makes them great in the 6.1 PvP system. I don't want to see tanks and their play patterns homogenized like they are in PvE.
    Understandable, which is why I don't necessarily wish to see a lot of changes like these, however the Bloodwhetting change stems mainly from the criticism of WAR being extremely squishy the moment they get CCed, as the lifesteal provides zero protection. Considering you have spend 10% of current HP to use Onslaught and Orogeny and Orogeny having limited range vs for example Horrid Roar (DRG), they live and die by their AOE GCDs and CC landing or not.

    As for the Fell Cleave change, I find 123 combos with zero benefit extremely uninspired. Dark Knight technically falls in a similar category regarding Souleater combo, however their access to Bloodspiller is tied to using Shadowbringer rather than a Limit Break.

    I am not as much of a fan as homogenization as the next person, but access to a weaker version of Fell Cleave outside of Limit Break seems at very least more interesting than <nothing>.

    ADDENDUM (edit): I think with those two changes applied to give WAR a bit more staying power and gameplay flow, all four tanks should still play very different from each other.
    (1)
    Last edited by Reinhardt_Azureheim; 06-28-2023 at 12:26 AM.

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