Page 26 of 34 FirstFirst ... 16 24 25 26 27 28 ... LastLast
Results 251 to 260 of 339
  1. #251
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Jinko View Post
    Marmots still run away, what more do you need.
    They wont next patch
    (1)

  2. #252
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    SIGNED! WTH?! I missed this?! SE please bring back the AI.. that must have been so awesome lol
    (2)

  3. #253
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by illriginalized View Post
    SIGNED! WTH?! I missed this?! SE please bring back the AI.. that must have been so awesome lol
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    (0)

  4. #254
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    Yeah it's so much better that nothing even looks at you anymore and just has a 1000 yard stare..../sarcasm.

    It may have not been the best AI ever but it's the best I've seen in a MMO for monsters to actively target and track you, follow you with their heads, be alerted to sound and acting realistically instead of a blind monster...attacking everything that makes a sound.

    They were baby steps that probably had plans on expanding but once again the playerbase over-reacted to the launch shunning anything and everything to do with the game to hop on the "I hate ___ train" and the Mob AI was nixed when it was a feature that could have been so much more with a few tweaks.

    I'm still not sure why next to all behavioural traits were removed, I can understand the curious AI but everything else should have stayed intact hell most of them were athstetic more than practical, like the red crabs who would rear up on there legs when someone entered near their agro range.
    (4)

  5. #255
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    Yeah it's so much better that nothing even looks at you anymore and just has a 1000 yard stare..../sarcasm.

    It may have not been the best AI ever but it's the best I've seen in a MMO for monsters to actively target and track you, follow you with their heads, be alerted to sound and acting realistically instead of a blind monster...attacking everything that makes a sound.

    They were baby steps that probably had plans on expanding but once again the playerbase over-reacted to the launch shunning anything and everything to do with the game to hop on the "I hate ___ train" and the Mob AI was nixed when it was a feature that could have been so much more with a few tweaks.

    I'm still not sure why next to all behavioural traits were removed, I can understand the curious AI but everything else should have stayed intact hell most of them were athstetic more than practical, like the red crabs who would rear up on there legs when someone entered near their agro range.
    Your making it sound like more than what it was every mob already tracks you with trier heads and stuff. The crab stuff was ok but how many of them did you normally encounter during the game? Cause last time i recall they were all 70+
    (0)

  6. #256
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    I severely miss the old AI's and have argued that there was little reason to remove them in the first place. The worst being the 'curious' personality like goats but such an issue can be avoided by analyzing the battle field before engaging. I recall a picture depicting what this game's combat would be like before the game came out. It said that battle placement would matter and require strategy and thought. Combat lost that factor (other then in the case of very well thought out battles like ifrit, which in that case the developers have done a great job with). At least with these AIs there was some planning to placement and understanding your surroundings required. Apparently no one was smart enough to figure this out though and just complained instead.

    They're also getting rid of enemies that run away when hit like marmots and getting rid of enemies that run around while engaged like cactuars next patch.

    This is completely unneeded. I understand it's to make the game more streamlined and the combat more user friendly. But really, cactuars moving around is part of what makes them a unique enemy to fight. Use your head when using combos, know your enemy and time it right. If you can't do that learn not to fight enemies that can outsmart you by running around a little. Getting rid of this is just another step this game is taking towards the black and white world of a modern day mmo.
    (3)
    You don't need a reason to help someone~

  7. #257
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    ff xi AI was ahead of it's time. Even Wow couldn't come close to it with the typical "Stupid" AI. THen again FFXI AI would mess with you and make your life a living hell if given a chance.
    (2)

  8. #258
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    as if they are hard to avoid with their stupid aggro indicator and level/color right next to their name... this game hands you all the answers. Where to get a quest, where to get a quest item, what level the mobs are, if they will aggro, nothing is left up to imagination or guessing.
    (1)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  9. #259
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Firon View Post
    Your making it sound like more than what it was every mob already tracks you with trier heads and stuff. The crab stuff was ok but how many of them did you normally encounter during the game? Cause last time i recall they were all 70+
    I encountered

    Marmots
    Funguar
    Wolf
    Antelope
    Qiqrin
    Efts

    all the time in the game. While a few had special agro mechanics that even when extremly high level allowed you to be around them if you had 2 brain cells to rub together.
    (3)

  10. #260
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    I encountered

    Marmots
    Funguar
    Wolf
    Antelope
    Qiqrin
    Efts

    all the time in the game. While a few had special agro mechanics that even when extremly high level allowed you to be around them if you had 2 brain cells to rub together.
    none of that stuff made the actual fights more fun tho... Except fungars now that's good mob A.I but the rest was just shity aggro mechanics. Also Effts aggro you no matter what if you moved or not. I would love to see better A.I but what we had was shity.
    (0)
    Last edited by Firon; 04-08-2012 at 11:43 AM.

Page 26 of 34 FirstFirst ... 16 24 25 26 27 28 ... LastLast