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  1. #241
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    After extensive testing I've confirmed that most (If not all) cases of accidental agro while "Walking" happen due to server delays.

    I should note most of my tests varied by finding the small agro circle sound for a Mob and doing 3 test.

    • Agro range (Seemed to varry depending on how far away you were before you started moving, another hint at server lag being key to this issue)
    • Start walking far away from mob and towards them (very few to no random agros on all tests)
    • Start walking close to agro range (few agros but higher than far away)
    • Start close to agro range, initiate walk key and wait a few moments (as many incidents as being far away...very few)

    Concluding the results of my test (Smallish only 10 or so tets per variable) the server may think you are still "Running" for a few moments after you click the walk key and start moving.
    (1)

  2. #242
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    I would like to see this return to FFXIV. I been playing another game recently and that has great mob AI behaviour. The animals in that game would also walk by and watch you craft or harvest. Animals also moved in herds which gave a real feel to the world.
    (1)

  3. #243
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Why can't they restore mob AI and make it so that when you draw your weapon they run away? Its puzzles me. IT PUZZLES ME.
    (7)

  4. #244
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    you do know they took out even MORE mob AI, where the mob runs around and what not(don't know if they did that last patch or the patch coming up)
    (1)

  5. #245
    Player
    Kittkat26's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Seraphym Aurora
    World
    Siren
    Main Class
    Arcanist Lv 24
    Signed! Anything that makes the world feel like a living, breathing environment is more immersive and invariably, more fun. Add back all the monster quirks instead of just making them pace back and forth. That would add a lot to the game.
    (2)

  6. #246
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Man i really hope people don't associate this with the recent "Pettition" fare threads we have seen recently. Remember folks this is the petition thread that started the fad!
    (0)

  7. #247
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    http://forum.square-enix.com/ffxiv/t...floating-birds.

    wasn't that one posted before this one?
    (0)

  8. #248
    Player
    Xedonius's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Present Hindsight
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Signed in agreement
    (0)

    FFXI (RET): Ragnarok Red Mage 75
    Maat Fight: http://www.youtube.com/watch?v=ECTtLGdh1dI

  9. #249
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Marmots still run away, what more do you need.
    (0)

  10. #250
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    I would like mobs IA back but with more interaction porpouses than just a "good lookin" feature. and back then was crappy when you accidentally ended with alot of agro, but it made the game more lively and forced you be more aware of your surroundings.
    (0)

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