Quote Originally Posted by DiaDeem View Post
Very well, answer the following questions:

Difficulty modes being locked behind completing a game for the first time is a feature that has been part of gaming for decades. It encourages replayability and in many cases changes how the whole game feels. I believe you're trolling because anyone that has been gaming for the last 10 - 30 years understands the value behind unlockable difficulties. If you're not trolling and you're serious, then I'm a bit baffled about such a closed mind about game design, but if that's the case, then you're entitled to your opinion, and I then hope you mean all games and not just XVI because CBU3 made it and you're angry at them for whatever reason.

I don't think that's the problem actually. I think the problem is the Normal Mode is basically the Easy Mode, while they also gave us an Easier Mode AND play-the-game-for-you rings. So it's all pretty crazy easy at that point. Don't really need to have the Hard Mode unlocked, but it sure would be nice if I didn't 1-shot everything on Normal Mode.

Like when I was 20 hours in, I legitimately had to check my settings because I thought I accidentally switched it to Story Mode. The balance is that whack. lol