I kind of get where is he coming from even if some people here don't like him, I know in some classic FF games back in the day you had to have some kind of basic idea of thought to beat certain monsters & villains with the story and that is why those classic FFs are fondly remembered to this day, FFIX had some of the most memorable and challenging bosses within its story segments as one example, it wasn't all about pure power sometimes to overcome but you had to use certain magic skills unless you're like lvl 99 with maxed out everything then yeah power wins the day in that case.

FFX is another one with some memorable story bosses as well though the final bosses can be pushovers if you did everything else in the game.

But in FFXIV it is really isn't much of a case here, its like they decided to destroy one of the fundamental laws of what makes a Final Fantasy.

Instead anything challenging is locked away outside of the story (to me this isn't technically cool to me), there is some fun to be had in Extreme Raids, but Savage Raids is too rage inducing and whole lot of artificial difficulty aka one-shot death all over the place.

But come time when the next 10 lvls are released that doing older Savage is more tolerable and somewhat a bit more memorable instead of cringe and fear of actually doing the content with 7 other people.


Given maybe its not fair to compare singe player FF games with a MMO version, but I think the way the game has been structured so far is not exactly in good health and this game will only be remembered for its story, and music, but not its gameplay as much.