lol
You people never unlocked Professional Mode, I guess.
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lol
You people never unlocked Professional Mode, I guess.
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do people really think everyone complaining is just an alt of 1 person lol that sounds incredibly delusional
I think you completely missed the joke there. I'd say it's delusional to pretend folks don't come here on alts to complain. The evidence is clear as day. OP may not be one but it does happen. Can't say I've seen the so called "shills" make alts to praise the game though
It depends on the type of difficulty that determines if I'll do it. There are 3 types.
1. They get more health/damage and you do less per difficulty level. I don't like these. I opt for Normal ( example being Devil May Cry series )
2. The enemy is more aggressive and does things they normally don't. They learn from you. ( Example Shadows of War or Dragon's Dogma )
3. Adaptive Difficulty - The difficulty starts normal and will shift to easy or hard depending on how well you are doing. ( Resident Evil 4 did this )
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
NOt sure what FFXIV has to do with this but it kind of made sense since the Savage players asked for it to be delayed so they could get the content done and get their equipment all done before Savage dropped which totally makes sense for the dev team to delay it by a week because as you know Savage isn't done is a couple of days and they miss out on the story bits and get its spoilery because you literally have to go into hiding to avoid spoilers. Nothing to do with difficulty selection. You either participate in Savage or you don't.Why is Savage going to be delayed by at least a week going forward even though in the past they preferred to open it patch day? It's because Savage raiders who are playing a story focused game that's part of a story focused franchise wanted to be able to enjoy the story before they moved into the more challenging version of the content instead of having to rush through it at the start then replay the story later on a different character.
CBU3 has learned that most players don't want to go hardcore challenge mode from day one. They want to enjoy the content at a casual pace first. Not to mention that having the chance to play through the easy mode first gives them a chance to learn and study base mechanics so they're better prepared going into hard mode.
Does it not seem reasonable that they might want to incorporate that information into the design of other games?
If you don't like that design, don't play CBU3 games. Go play God of War. Go play Elden Ring. Stop complaining that a game is easy when all you've experienced is part of the easy mode and haven't managed to unlock the hard mode yet.
Since FFXVI is single player game, there isn't a reason not to have a difficulty mode be selected at the start of the game and turning it down during the progression like a lot of SP games do this. However, if FFXVI plays like Elden Ring as your example and you need your previous gear to make progression on subsequently playthroughs then it makes sense to lock but if not, then yea they CBU3 messed up on that bit.
I kind of get where is he coming from even if some people here don't like him, I know in some classic FF games back in the day you had to have some kind of basic idea of thought to beat certain monsters & villains with the story and that is why those classic FFs are fondly remembered to this day, FFIX had some of the most memorable and challenging bosses within its story segments as one example, it wasn't all about pure power sometimes to overcome but you had to use certain magic skills unless you're like lvl 99 with maxed out everything then yeah power wins the day in that case.
FFX is another one with some memorable story bosses as well though the final bosses can be pushovers if you did everything else in the game.
But in FFXIV it is really isn't much of a case here, its like they decided to destroy one of the fundamental laws of what makes a Final Fantasy.
Instead anything challenging is locked away outside of the story (to me this isn't technically cool to me), there is some fun to be had in Extreme Raids, but Savage Raids is too rage inducing and whole lot of artificial difficulty aka one-shot death all over the place.
But come time when the next 10 lvls are released that doing older Savage is more tolerable and somewhat a bit more memorable instead of cringe and fear of actually doing the content with 7 other people.
Given maybe its not fair to compare singe player FF games with a MMO version, but I think the way the game has been structured so far is not exactly in good health and this game will only be remembered for its story, and music, but not its gameplay as much.
Idk. Comparing an mmo to single player games is already off. Nothing has been destroyed nor is there some sort of FF law stating things have to be a certain way. It's not our Franchise it's theirs (factually speaking).I kind of get where is he coming from even if some people here don't like him, I know in some classic FF games back in the day you had to have some kind of basic idea of thought to beat certain monsters & villains with the story and that is why those classic FFs are fondly remembered to this day, FFIX had some of the most memorable and challenging bosses within its story segments as one example, it wasn't all about pure power sometimes to overcome but you had to use certain magic skills unless you're like lvl 99 with maxed out everything then yeah power wins the day in that case.
FFX is another one with some memorable story bosses as well though the final bosses can be pushovers if you did everything else in the game.
But in FFXIV it is really isn't much of a case here, its like they decided to destroy one of the fundamental laws of what makes a Final Fantasy.
Instead anything challenging is locked away outside of the story (to me this isn't technically cool to me), there is some fun to be had in Extreme Raids, but Savage Raids is too rage inducing and whole lot of artificial difficulty aka one-shot death all over the place.
But come time when the next 10 lvls are released that doing older Savage is more tolerable and somewhat a bit more memorable instead of cringe and fear of actually doing the content with 7 other people.
Given maybe its not fair to compare singe player FF games with a MMO version, but I think the way the game has been structured so far is not exactly in good health and this game will only be remembered for its story, and music, but not its gameplay as much.
What's challenging/fun is subjective so points like that go nowhere. Savage being rage inducing is purely a you issue and savage isn't just 1 shot hell. Don't know who told you that. You call doing savage in said expac cringe, how exactly? And you then speak of fear which is also purely a you problem.
Lastly you speak as if the games design hasn't been this way for years. Not only has it worked its increased the player base so factually you can't claim its not in good health. You can't complain about normal content not being challenging but then basically saying you wait til next expac to do what IS created for the folks wanting harder content during said expac it dropped...come on man
That's the thing - the people passing judgment on the game's difficulty haven't even gotten that far to see how hard mode works let alone how difficult it is.Since FFXVI is single player game, there isn't a reason not to have a difficulty mode be selected at the start of the game and turning it down during the progression like a lot of SP games do this. However, if FFXVI plays like Elden Ring as your example and you need your previous gear to make progression on subsequently playthroughs then it makes sense to lock but if not, then yea they CBU3 messed up on that bit.
It doesn't help that they're clogging up the FFXIV forums with their FFXVI feedback just to have more reasons take their usual hostile potshots at anything associated with FFXIV and CBU3.
If they don't like how CBU3 designs games, then they should learn to stop buying games developed by CBU3. There are plenty of games I've tried over the years that I didn't like but I didn't spend months hanging around their forums trashing those games and their development teams.
Continuing to pay a subscription just to be able to hate on a game or a game company in the game's forums is hitting irrational levels of addiction/obsession.
I think it's maybe time for you to take a break from the forums. 7004 posts, 99% of which are defending CBU3, is hitting actual irrational levels of addiction/obsession.That's the thing - the people passing judgment on the game's difficulty haven't even gotten that far to see how hard mode works let alone how difficult it is.
It doesn't help that they're clogging up the FFXIV forums with their FFXVI feedback just to have more reasons take their usual hostile potshots at anything associated with FFXIV and CBU3.
If they don't like how CBU3 designs games, then they should learn to stop buying games developed by CBU3. There are plenty of games I've tried over the years that I didn't like but I didn't spend months hanging around their forums trashing those games and their development teams.
Continuing to pay a subscription just to be able to hate on a game or a game company in the game's forums is hitting irrational levels of addiction/obsession.
I just find all this funny. People didn't complain about FF7R having its hard mode locked behind beating the game. But now that it's CBU3 on the now all of a sudden that's an issue. People would much rather write of something before trying it to make their point seem more "valid".That's the thing - the people passing judgment on the game's difficulty haven't even gotten that far to see how hard mode works let alone how difficult it is.
It doesn't help that they're clogging up the FFXIV forums with their FFXVI feedback just to have more reasons take their usual hostile potshots at anything associated with FFXIV and CBU3.
If they don't like how CBU3 designs games, then they should learn to stop buying games developed by CBU3. There are plenty of games I've tried over the years that I didn't like but I didn't spend months hanging around their forums trashing those games and their development teams.
Continuing to pay a subscription just to be able to hate on a game or a game company in the game's forums is hitting irrational levels of addiction/obsession.
And yeah of some will clog the wrong games forums because they need to desperately prove the devs are bad and can't do anything/most things right.
Also careful there. You can't tell folks they shouldn't buy n play games they don't like/have issues with. It's a form of gatekeeping criticism and white knighting to some. Some folks just need to spend money in/on games they aren't enjoying n there's nothing you can say to them.
Edit: case and point. thevanguard. Telling people to stop buying games they don't like is irrational apparently lol
I've never seen so many people pay for something they don't like. Literally tells SE they don't need to change what you're complaining about.
Last edited by IkaraGreydancer; 06-27-2023 at 08:19 AM.
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