Quote Originally Posted by Myrha_Lhlalheva View Post
Not sure what you mean by "not factoring the delay on Apex Arrow", since Apex isn't even part of the ~1GCD STB being calculated. If you mean that there should be another 8400 tacked on there for Blast Arrow, that would break our rules on how may GCD's we're allowing during the window we're considering. If we just gave everyone else another free GCD as well, then...there isn't really a point.
How is it a free GCD when you use silence to confirm the combo and to get the Pitch Perfect proc in the first place? Does silence not count as a hard GCD?

RDM's low mobility rating is likely because we used the rule of "half value for mobility that was only valid on one type of target". It might seem like an unfair assessment, but I don't think you can argue that 2 enemy-only dashes and 2 enemy-only backflips is just as mobile as, say, Thunderclap.
The mobility is flawed if you judge it only as an enemy-only backflip because the utility will be nearly identical - backflipping to disengage from a fight. But according to your metric an untargeted dash is... quadruple the value of an enemy only dash? There is zero attempt to quantify the mobility as a tool to disengage very liberally. If you want to compare Thunderclap to RDM backflip alone, Thunderclap requires you to have a teammate outside of the fight to escape to, while Backflip has so much more freedom to disengage when you want - why does needing an enemy targeted matter in 95% of situations? You're either in melee range doing melee combo, and then you can opt to backflip whenever you would want. Or you're not in that range, and you can simply sprint and use your ranged privilege to reposition as freely as you want. Add on top of that RDM naturally splits gap closer and disengage into two separate cooldowns - you get so much freedom to choose how to engage, disengage, and keep cooldown rollings. 2 gap closers and 2 disengages is stronger than 2 any targeted dashes because you get more freedom in how to use those 4 button presses. Why is it not possible to argue that it's at least comparable to 3 charges of Thunderclap? The entire reasoning feels like it's written from the PoV of someone who doesn't play melee at a high level.

That says you should use common sense and in-game experience to contrast against the numerical system. In any case, DNC/RPR LB are both supremely impactful when they do hit, and we're considering things based on what happens when buttons hit. If we considered counterplay and enemy mitigation for everything, then nothing would ever work and all the numbers would be lower.
So why didn't you use common sense in creating or curating the metrics? If DNC LB only lands, say, 10% of the time because of real gameplay circumstances, how is that reflected in the numbers? If we disregard counterplay and enemy mitigation for everything, then everything ever would work and you get inflated numbers.