Quote Originally Posted by Valence View Post
Without talking about well... everything that's not about math in how games actually end up going, there are ratings I can see why you get those results, but some others... puzzle me hard. How is MCH AoE so low? How is SCH defense (mega party shields, etc) rated so low? RDM mobility so low? How is RDM burst and MCH burst so low? And GNB in what stance? Wouldnt it need technically 3 different prisms? For example on tank stance it's literally an unbreakable brick (that doesnt do more besides LB).

And overall why healers get so poor ratings on defense if healing is included? They're mega carries on healing alone... I'm not really convinced...
I have a Google doc that we were using to break down all the in-depth calculations if you wanted to see that. Also, you keep saying "rated so low" for jobs that are scoring 4/5 points in the category you specify? A rating of 4 is very high under our rubric--scores of 5 are almost impossible to get and are reserved for jobs that are unquestionable best-in-class for that capability.

Keep in mind that AoE is rated specifically for ~1GCD AoE BURST, not for sustained AoE. If we were calculating for that, then SGE and SCH would break the scales. MCH doesn't actually have that much consistently repeatable AoE anyway--not in the way that Phlegma spam or Biolysis can be used. Similarly, defensive ratings are graded around one cooldown cycle, not repeatable healing like WHM/AST. You could make an argument that the two pure healers should be awarded an extra point just by virtue of how much repeatable healing they have, but the grading criterion was specifically built to compare each job's short-term contribution to the survival of a targeted attack.

RDM single-target burst was a huge clusterfrick of averaging that best possible combos in both White Shift and Black Shift, so the average will naturally be a bit lower. I suppose in theory we COULD grade jobs like GNB or RDM based on their stances--it'd require a bit of retooling and an updated graphic. Fun fact--the math states that GNB actually has more effective health in Junction Healer than in Junction Tank.