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  1. #1
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    MCH aoe is prob due to the aoe's outside of bioblaster not being that great, shotgun is very meh on more than one target, nobody is gonna stand in the turret for more than one tick and any decent opponent isn't gonna wildfire their own team if they can prevent it, so all you have left is short range bioblaster, and a line aoe chainsaw that is very meh without target being <50% and analyzing it.

    White mage not being S and even being below sage is strange though, strongest non lb cc, one of the strongest lb's, great healing, great burst both aoe and single target, one of the top jobs in pvp right now for sure.
    (1)

  2. #2
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Llynethil View Post
    White mage not being S and even being below sage is strange though, strongest non lb cc, one of the strongest lb's, great healing, great burst both aoe and single target, one of the top jobs in pvp right now for sure.
    WHM definitely has a much more powerful psychological impact that what the numbers say. However, if you look at it objectively, WHM isn't actually that powerful in many of those aspects. MoN is the strongest non-LB CC, but it's not exactly a short cooldown. Afflatus Purgation is an excellent LB, nobody is denying that. But it does have significant opportunities for counterplay, especially if your team has good players who are actually paying attention to the enemy WHM's LB bar and position/punish correctly. Its burst damage is also not actually that high in comparison to what other jobs can put out. Its only real burst is from Afflatus Misery, which is just 12k potency in an AoE. Even Purgation->Misery only comes out to 30200 potency, and requires an LB--not very strong compared to what DRG can do with just regular buttons.

    I can tell you from experience that the number of WHM's in top tier play has definitely been on a steady decline for the past few seasons, since people have figured out how to deal with them. AST is more common now, since they bring a lot more value to high-skill teams and it's much more difficult to counter an AST's game plan.
    (1)

  3. #3
    Player
    Pet_me's Avatar
    Join Date
    Feb 2021
    Posts
    4
    Character
    Pet Me'please
    World
    Zalera
    Main Class
    Fisher Lv 90
    I feel like you don't even know what whm lb does
    (0)

  4. #4
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Chelsee View Post
    No (The message you have entered is too short. Please lengthen your message to at least 10 characters.)
    Lol if you have nothing productive to contribute then why even post. I'd like to know why you think this is an inaccurate system, and maybe what you'd do better.

    Quote Originally Posted by kayll View Post
    Is there a reason why you excluded things like utility (buffs to damage/reductions to damage taken) and sustained damage?
    Partywide damage buffs are too indeterminate to calculate, and self-only buffs/debuffs were factored into the math already. Sustained damage is also largely indeterminate and almost impossible to calculate--and honestly, it's not a big factor in the actual game itself. Almost all combat in Crystalline Conflict is decided by properly placed burst. The only value you get out of sustained DPS is the possibility of forcing out a Recuperate, which can easily be Elixir'd back--if the skirmishing is light enough that you have time to leverage sustained poke, then it's light enough to LoS and Elixir.

    Quote Originally Posted by Pet_me View Post
    I feel like you don't even know what whm lb does
    I am keenly aware of exactly what WHM LB does and how often it's up. Again, I'm not in any way saying that it's a bad or low-value LB--but it CAN be played against. Compare AST LB, which has precisely zero counterplay and arguably vastly more value. I get that WHM is big scary laser with tons of value attached, but with correct positioning and good usage of crowd control nullification, you can turn WHM LB into "18k damage to one person with tons of value attached", which is honestly approaching playable. It's not like AST LB, which strangles the fight with overwhelming numerical superiority.

    Quote Originally Posted by Pehko View Post
    The class I play: F tier
    Every other class: S tier
    LOL a majority of the jobs are clumped in B tier, don't be daft about it. Unless you think none of the scoring criteria are valid or that I'm purposely omitting some criterion in which BRD would excel above all other jobs, there's not really any sort of manipulation I can do to make BRD look bad on purpose. Especially after the nerfs, I don't think there's any pretending that BRD is actually a good and competitive job when compared to things like DRG.

    Quote Originally Posted by TiraMsu View Post
    I am very curious as to how you determined the maths and what statistical analysis you used and how much variance was taken into account.
    Add me on discord @ nadoP! I'll DM you the sheets, and that way you can ask any further/more detailed questions in DM's.
    (2)
    Last edited by Myrha_Lhlalheva; 06-25-2023 at 12:03 PM.

  5. #5
    Player
    Pet_me's Avatar
    Join Date
    Feb 2021
    Posts
    4
    Character
    Pet Me'please
    World
    Zalera
    Main Class
    Fisher Lv 90
    Disengaging from a buff is impossible
    (0)

  6. #6
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Pet_me View Post
    Disengaging from a buff is impossible
    It's not impossible, but there is no free lunch. Disengagement means giving space, and the game mode is literally tug of war. Giving space is kind of a fundamental loss condition if you do it enough.
    (0)

  7. #7
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Myrha_Lhlalheva View Post
    Partywide damage buffs are too indeterminate to calculate, and self-only buffs/debuffs were factored into the math already. Sustained damage is also largely indeterminate and almost impossible to calculate--and honestly, it's not a big factor in the actual game itself. Almost all combat in Crystalline Conflict is decided by properly placed burst. The only value you get out of sustained DPS is the possibility of forcing out a Recuperate, which can easily be Elixir'd back--if the skirmishing is light enough that you have time to leverage sustained poke, then it's light enough to LoS and Elixir.
    I don't agree with partywide damage buffs being "indeterminate" ,especially ones that just exist on you in an aura like Bards,They are almost always in play in the background and increasing your teams damage, probably enabling kills on players that would get away with minimal amounts of HP otherwise.

    Sustained damage helps in the background as well,People aren't going to push into you with Half HP/Half MP, they are going to be the in back using an elixir and if someone is in the back and using elixir they aren't pushing the crystal and they aren't there setting up burst on your team.
    Is it hard to calculate the value of that? Well yeah cause you can't see the future,but saying it does nothing doesn't seem fair.
    (1)

  8. #8
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kayll View Post
    I don't agree with partywide damage buffs being "indeterminate" ,especially ones that just exist on you in an aura like Bards,They are almost always in play in the background and increasing your teams damage, probably enabling kills on players that would get away with minimal amounts of HP otherwise.

    Sustained damage helps in the background as well,People aren't going to push into you with Half HP/Half MP, they are going to be the in back using an elixir and if someone is in the back and using elixir they aren't pushing the crystal and they aren't there setting up burst on your team.
    Is it hard to calculate the value of that? Well yeah cause you can't see the future,but saying it does nothing doesn't seem fair.
    "Indeterminate" means "can't be calculated" by the way, not "ineffective." Like you said, I have no way of seeing the future. If I have no way to calculate a value, I have no way to rank jobs based on a value that doesn't exist. If you can come up with a way to actually calculate sustained DPS, I'll gladly implement it.
    (0)

  9. #9
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Myrha_Lhlalheva View Post
    "Indeterminate" means "can't be calculated" by the way, not "ineffective."
    I know what it means, That's why I listed Bards 30 yalm aura buff that has 100% uptime and applies a damage buff to party members who are within 30yalms and anyone who walks within 30yalms. It has a nearly 100% uptime for your entire team the entire game, This seems easy to calculate to me?
    As for others with less than 100% uptime,You use the "AoE CC's will be calculated as if hitting 3 targets" to calculate CC capability, you could do the same for something like Red Mages Frazzle/Magicked Barrier for a measurement of Utility.
    You came up with complex ways of calculating every other category but couldn't for other things which makes the tier list end up seeming biased.
    (0)

  10. 06-25-2023 11:42 PM

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