
Originally Posted by
ForsakenRoe
Should note, since WOW's UI was brought up (and how people used addons to help track DOTs), the DF rework to the UI helps track your DOTs a lot better. They appear on the 'nameplate' for each enemy that you're fighting, and as of god knows which expansion at this point, they have what is known as the 'pandemic window', named after Pandemic, an Aff Lock skill. Basically, you can refresh a DOT early and it'll add the remaining duration to the refresh, up to a maximum of 1/3 of the original duration (so a 30s DOT can be refreshed at up to 10s early, and it'd go up to 40s), allowing some flexibility in when to refresh the DOTs (ie, if you need to move 6s before the DOTs fall off, you can use the DOT refresh as your mobility casts)
I think that was added back in... jeesh, MoP?
(What's especially funny is it wasn't even the first gamewide fix that was originally a Warlock talent/trait by that name. DoTs originally couldn't crit without the Warlock talent called Pandemic.)
On that note...
Personally, I'd prefer a hybrid function (flat + smaller percentile) or 3/4-power function, or maybe even a flat ~4 seconds, over a fixed percentage as high as 30%, as the last can remove the advantage of SkS at many GCD thresholds* rather than merely fixing the bottleneck hurting SkS at other thresholds.
* Consider: that's up to 18 seconds [9 SAM GCDs] of leeway on Higanbana, 9 seconds [4 GCDs] on Dia. That seems excessive.
If the object of the duration-rollover mechanic is to allow for a greater number of GCD speeds and to less constrain what rotational nuance might otherwise exist, then our goal should be shifting but exploitable play: E.g., the speeds at which one would be forced to clip Demolish significantly early or else potentially lose more than one DoT tick (e.g., drop Demolish for any length of time greater than 3.0 seconds) should allow for just enough pandemic to then fit in an extra Snap Punch per Demolish in the next rotational string.
The only 18s rotational DoT, for instance, is on Monk, who has a maximum of a 2s GCD.
The next bound rotational DoT is DRG's 24s, where if SkS just weren't so terrible, one might likely run a 2.4 GCD in order to do 5 combo cycles per raid cycle, rather than 4.8 cycles (causing drift) and to apply CT every 10th GCD instead of per every 10.42 GCDs' time.
And our final common DoT is the healers' 30s, every 12th GCD.
With the only remainder then being Bard's 45s, every 18th GCD, and SAM's Higanbana, starting at a frequency equal to 27.59 GCDs, but which many may SkS to per 27 (a 2.22s GCD), and SkS addicts stretching as far as per-30 GCDs (a 2.00s GCD).
The most key among these, for the simple fact that they're bundled rather than free DoTs (outside of PB on Monk), are going to be the MNK [1 in 9], DRG [1 in 10], and SAM [1 in 27-30] DoTs...
How can we simultaneously get the MNK DoT to be capable of less constrained rotation without giving the SAM far too much leeway? For now, DRG would never run a short-Heavens rotation due to the ppgcd of the 4th|5th GCDs of each combo being so high now (especially compared to HW or early SB), but that then begs the question... could pandemic ever actually benefit them, since you'd progressively just overcap the Chaos Thrust for, at most, fewer dropped DoT ticks over a long boss transition?
Hmm... Will have to do a fair bit of spreadsheeting. Darn.