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  1. #1
    Player
    Recon1o6's Avatar
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    Sep 2016
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    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    ogcd cards are better since that leaves more gcd variety- which means it can get more damage buttons (Ast players hate the 111111 as much as anyone, but they've had it longer because of SB) but what's really better for ast is getting its original cards back.

    You can talk numbers all you like, at the end of the day Ast's popularity plummeted overnight when they removed its cards and time magic

    edit: another reason why Ast's gcd cards wouldn't work. Cards on the gcd would take up too much gcd if they made play gcd as well. You'd spend 1/3 of your time on it or more if you redraw. Minor arcana and lord/lady on top? you wouldnt get ANY gcds spare

    That being said, having solely draw be a gcd would be fine for variety but keep the rest on the ogcd
    (6)
    Last edited by Recon1o6; 11-27-2022 at 07:35 PM.

  2. #2
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,350
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    edit: another reason why Ast's gcd cards wouldn't work. Cards on the gcd would take up too much gcd if they made play gcd as well. You'd spend 1/3 of your time on it or more if you redraw. Minor arcana and lord/lady on top? you wouldnt get ANY gcds spare
    TBH, if the cards were impactful enough I'm not sure this would actually be a bad thing, it'd mean less pressing of Malefic (which is good as it'd mean variety in what button we're mashing), and the identity of the class would show more if the buffs were stronger. When they changed ninjutsu to be on the GCD, they also buffed the heck out of the potencies to compensate. IIRC Raiton used to be 360, now it's 650. So I'd assume, if we did nothing but change drawing/playing cards from OGCD to GCD (redraw can stay OGCD), they'd be moved up from 6% on correct target to like, 10% to compensate. It'd slow the class down to a comparative crawl APM wise, but I hear a lot of people dropped it in favor of WHM when they saw the 2min window (Manifold Flames) in P8S P1 so IDK
    (1)

  3. #3
    Player
    Recon1o6's Avatar
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    Sep 2016
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    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    in energy drain's case, it literally broke the job but because they dont test healers, they didnt learn that
    (8)

  4. #4
    Player
    Recon1o6's Avatar
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    Sep 2016
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    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    New Q&A, new healer question opportunity.

    I'm tempted to ask in the plainest terms
    "Can healers get more damage spells and astrologian cards returned to the stormblood version as a priority please?"

    naturally this might not fly given the topic so second version of the question
    "In all the healer job quests from A realm reborn to Endwalker Healers are taught to use damage spells and healing spells in both gameplay and lore. However shadowbringers removed too many damage spells and astrologian cards which were also tied to lore. Can these be returned as a priority?


    I could always ask both I suppose
    (4)
    Last edited by Recon1o6; 03-01-2023 at 02:30 AM.

  5. #5
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    New Q&A, new healer question opportunity.

    I'm tempted to ask in the plainest terms
    I'd ask them this:

    'A question was previously asked at one of these Q+As, about the state of healers in the wake of the news that EX roulettes were being cleared without healers, or that tanks had soloed Normal modes of the current raid. After having over half of the question lost in translation, including the pertinent examples of how bad the state of healers currently is, Yoshida responded with something to the effect of 'If you're looking for a challenge as a healer, go try Ultimate'. Given that every Ultimate released so far, including both DSR (the Ultimate the 'go try ult' comment was pointing towards players trying) and the new TOP, have also both been solo healed, I was wondering:

    Does Yoshida stand by the statement 'go try Ultimate' that has been very negatively received as 'tonedeaf' by large portions of the healer community? Or is the dev team going to look, as a priority change for 7.0, at ways to change the healer role and it's place in the game, as I and many other long-time healers are becoming very disheartened at the direction of the role and fearful for the future of the role's engagement, or lack thereof'
    Also if you want, throw in 'I remember seeing the interview with Asmongold where Yoshida jokingly asked 'do these devs (referring to Blizzard) even play their own game?' Considering the state of healing in FFXIV right now, I have to wonder: Do you, Yoshida?'
    (8)

  6. #6
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    New Q&A, new healer question opportunity.

    I'm tempted to ask in the plainest terms
    "Can healers get more damage spells and astrologian cards returned to the stormblood version as a priority please?"

    naturally this might not fly given the topic so second version of the question
    "In all the healer job quests from A realm reborn to Endwalker Healers are taught to use damage spells and healing spells in both gameplay and lore. However shadowbringers removed too many damage spells and astrologian cards which were also tied to lore. Can these be returned as a priority?


    I could always ask both I suppose
    I posted a question of my own on page 17. Here's the link

    This was the question I posted:

    Quote Originally Posted by ty_taurus View Post
    Throughout Endwalker, the healer role continues to receive heavy criticism by many dedicated healer players who are dissatisfied with all of the healers. More and more healer players are leaving the role as a result of the direction of healer design since the beginning of Shadowbringers. These issues can be best summarized into two main issues:

    1. There isn't enough damage to warrant the vast selection of potent healing actions each healer has access to in normal, non-savage content. There are many really cool or interesting healing abilities that often are ignored in normal content because they're too excessive for the content.
    2. Healers are not fun to play when no one needs healing, which ends up being most of the time. Even in savage content, once a fight is learned, a skilled healer often needs to heal less as the party makes less mistakes and they learn to manage their cooldowns better. The reward for this is more time to spend on unfun DPS.

    My Question:

    What many of us want is for healers to always be fun, not just fun in savage or ultimate by expanding on DPS tools and/or other supportive tools that are always engaging regardless of whether or not the party needs healing. Additionally, since FFXIV is becoming more and more friendly toward a single-player experience, ensuring the healers promote a fun gameplay experience for solo players is also very important. Are there any plans to address these concerns in the upcoming expansion?
    If anyone wants to pop over and upvote, or ask the question differently if you aren't a fan of how I worded it, I would love to try and make sure there's always a healer question being asked to continue to bring awareness to these things.
    (2)

  7. #7
    Player
    Recon1o6's Avatar
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    Sep 2016
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    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ty_taurus View Post
    I posted a question of my own on page 17. Here's the link

    This was the question I posted:



    If anyone wants to pop over and upvote, or ask the question differently if you aren't a fan of how I worded it, I would love to try and make sure there's always a healer question being asked to continue to bring awareness to these things.
    I thinkt he problem with that and forsaken roe's is that we run the risk of the them not being translated correctly like my question was with the length
    (2)

  8. #8
    Player
    Szylver's Avatar
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    Mar 2014
    Location
    Costa del Sol
    Posts
    104
    Character
    Lalita Lolita
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Recon1o6 View Post
    New Q&A, new healer question opportunity.

    I'm tempted to ask in the plainest terms
    "Can healers get more damage spells and astrologian cards returned to the stormblood version as a priority please?"

    naturally this might not fly given the topic so second version of the question
    "In all the healer job quests from A realm reborn to Endwalker Healers are taught to use damage spells and healing spells in both gameplay and lore. However shadowbringers removed too many damage spells and astrologian cards which were also tied to lore. Can these be returned as a priority?


    I could always ask both I suppose
    But everyone hated the old AST card system, because of the DPS loss. That's why it was changed to only add damage.
    (1)

  9. #9
    Player
    Deceptus's Avatar
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    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Szylver View Post
    But everyone hated the old AST card system, because of the DPS loss. That's why it was changed to only add damage.
    Meta players at the tippy top of the charts hated the old AST card system. The majority of players were ambivalent to it. Fishing for Balance only really happened in savage or higher because that was the only point it was relevant.

    And the problem is CBU3 decided to completely gut a job's identity for something less than 5% of the player base complained about.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Update, added my first question here
    https://forum.square-enix.com/ffxiv/...3-Panel/page17
    (1)

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