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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    War has a spammed filler combo. (Glare)
    War has a maintenance combo (Dia)
    War has 1 (2 with IR) ogcds used whenever it's up. (Assize)
    War has a steroid phase (POM)
    War has a gauge spender (Misery)
    This is completely apples to oranges.

    A filler combo isn't the same thing as pressing a single button 12 times.

    A maintenance combo isn't the same thing as pressing a button ONCE every 30s.

    War's gauge spender isn't comparable at all to the single button press of Misery. You can Misery once every 90s, vs the plethora of times a Warrior can fell cleave in that time frame.

    Quote Originally Posted by Reiryuu View Post
    While I hope that the healers will get a much needed overhaul since AST certianly is going to need one with it becoming more on the WHM side of the healing spectrum, I totally expect AST to get majorly screwed over and the other healers mostly left out in the cold. Sage already sounds like it was something thrown together that they had no clear image for just from the interviews they've had about it. So... my hopes for healing in 6.0 are pretty low T_T; I hope I'm wrong... but... something tells me I won't be.
    My spider sense is telling me they're going to design Sage fairly well and all the SCH's who are fed up with fairy clunkiness (read: Most of them) are switching.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Deceptus View Post
    This is completely apples to oranges.

    A filler combo isn't the same thing as pressing a single button 12 times.

    A maintenance combo isn't the same thing as pressing a button ONCE every 30s.

    War's gauge spender isn't comparable at all to the single button press of Misery. You can Misery once every 90s, vs the plethora of times a Warrior can fell cleave in that time frame.
    You're right. The White Mage's takes more thought to optimize. (But I'm assuming that wasn't the argument you were trying to make.)
    (1)

  3. #3
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kabooa View Post
    You're right. The White Mage's takes more thought to optimize. (But I'm assuming that wasn't the argument you were trying to make.)
    the argument was white mage is more mechanically dull to play than warrior ^^ hard to optimize != fun to play
    (0)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kabooa View Post
    War has a spammed filler combo. (Glare)
    War has a maintenance combo (Dia)
    War has 1 (2 with IR) ogcds used whenever it's up. (Assize)
    War has a steroid phase (POM)
    War has a gauge spender (Misery)

    That's the War's rotation. It is not something to envy.

    And just so we curtail this, yes, they (War and Whm) and their peers all need more.
    Yes and I can agree with you on all of these things. We’re all other jobs got some need rotation changes war and healers got jack. Well to be fair Drk got also the back hand from Dark Arts to edge spam also making delirium from a unique skill to a inner release clone and also only 1 combo ender.
    (0)

  5. #5
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    I agree with most of the points in this thread... unfortunately it's unlikely ever to get read by anyone that really matters.

    Some other points I might add are: playing with an alt (tank) it's pretty plain to see that just about every solo duty is designed for any job that's not a healer. You're always given a healer in the group and while that's not always a bad thing, generally speaking you as the WoL are supposed to tank and do damage. Look at the instance in 5.55 as a good example. You're paired with a DPS and a healer... so if you already are a healer, you're lacking in the dps department and you're forced to tank for your buddies, too. I doubt it will ever happen, but it would be nice if they substituted a tank for the extra healer if you're a healer... but I digress... apparently Warriors of Light are not supposed to be healers =/

    Do you see Derplander ever being a healer on a trailer? Nope, neither do I. Sure, healing isn't something that usually takes the spotlight most of the time, but in this game it's just downright dull. Though, to be perfectly fair, I don't see Derplander ever being a black mage either and I could even say it's a fair bet he will never be a summoner.

    While I hope that the healers will get a much needed overhaul since AST certianly is going to need one with it becoming more on the WHM side of the healing spectrum, I totally expect AST to get majorly screwed over and the other healers mostly left out in the cold. Sage already sounds like it was something thrown together that they had no clear image for just from the interviews they've had about it. So... my hopes for healing in 6.0 are pretty low T_T; I hope I'm wrong... but... something tells me I won't be.
    (5)
    Last edited by Reiryuu; 08-03-2021 at 04:23 PM.
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  6. #6
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Deceptus View Post
    This is completely apples to oranges.

    A filler combo isn't the same thing as pressing a single button 12 times.

    A maintenance combo isn't the same thing as pressing a button ONCE every 30s.

    War's gauge spender isn't comparable at all to the single button press of Misery. You can Misery once every 90s, vs the plethora of times a Warrior can fell cleave in that time frame.
    This is true.

    The main thing to remember is that buttons are more than their mechanics. Aesthetics matter alot for enjoying a job, and this includes which order you press the buttons. And because of this, pressing WAR DPS buttons are more fun than pressing WHM DPS buttons.
    (4)

  7. #7
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    798
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    If we have to press a single button for most of the duty it should cause an interaction. Broil, Glare, and Malefic don't proc anything. They don't build any guages either. Malefic is the only one that gives space for movement and weaving and its still boring. If our dps was gonna be simplified to this point they could have given a one button combo so at least the animation changes as we mash away at it. Things can be simple without being obnoxious and healer dps is currently obnoxious. We are the only role that has absolutely no reason to use a training dummy. Something has got to give becuade I distinctly remember they released Scholar with no Energy Drain and they apparently had no clue it was a terrible idea. Clearly no one plays healers at any level beyond surviving in the play testing and we already know most encounters can be done without a healer even being present. They made bare minimum effort with the entire role after years of feedback and just look at Fluid Aura if you want proof.
    (6)

  8. #8
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NobleWinter View Post
    They made bare minimum effort with the entire role after years of feedback and just look at Fluid Aura if you want proof.
    I mean, just look at the history of WHM spells being taken away and given back, slightly tweaked or combined together, as "new spells" expanisons later for that.
    (7)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  9. #9
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reiryuu View Post
    I mean, just look at the history of WHM spells being taken away and given back, slightly tweaked or combined together, as "new spells" expanisons later for that.
    Just to list them off:

    Aero III: Removed in 5.0
    Cleric Stance: Had its effect changed and turned into a Role Action in 4.0 then removed in 5.0
    Divine Seal: Renamed Largesse and turned into a Role Action in 4.0, then removed in 5.0
    Esuna: Turned into a Role Action in 4.0 (SCH lost Leeches and AST lost Exalted Detriment)
    Protect: Turned into a Role Action in 4.0 then removed in 5.0
    Repose: Turned into a Role Action in 4.0
    Shroud of Saints: Renamed Lucid Dreaming and turned into a Role Action in 4.0 (AST lost Luminiferious Aether)
    Stoneskin: Turned into Divine Benison in 4.0
    Stoneskin II: Removed in 4.0
    (5)
    Last edited by Mimilu; 08-04-2021 at 08:54 PM.

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mimilu View Post
    Just to list them off:

    Aero III: Removed in 5.0
    Cleric Stance: Had its effect changed and turned into a Role Action in 4.0 then removed in 5.0
    Divine Seal: Renamed Largesse and turned into a Role Action in 4.0, then removed in 5.0
    Esuna: Turned into a Role Action in 4.0 (SCH lost Leeches and AST lost Exalted Detriment)
    Protect: Turned into a Role Action in 4.0 then removed in 5.0
    Repose: Turned into a Role Action in 4.0
    Shroud of Saints: Renamed Lucid Dreaming and turned into a Role Action in 4.0 (AST lost Luminiferious Aether)
    Stoneskin: Turned into Divine Benison in 4.0
    Stoneskin II: Removed in 4.0
    Missed one.

    And then Largesse merged with Protect and became Temperance
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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