Quote Originally Posted by ForsakenRoe View Post
Maybe they should swap Bloodwhetting and Thrill's bonus effects. So BW becomes 'you apply a shield to self, and you get 20% bonus hp restored, and take 10% less damage for 8 seconds, and 10% less again but for 4 seconds'. Meanwhile Thrill becomes 'your Max HP and Current HP is increased by 25%, and you restore HP on each attack'. Then it's at least kinda justified that you Bene yourself every time you AOE in a dungeon, it's a 2min CD

Just spitballing. Also yeh it's 100% ridiculous that Shake/Veil heal on application, and 150% that Shake has a HOT attached. What's next, standing in Passage of Arms grants a HOT ala Collective Unconscious?
I think that'd be more cracked than dark mind frankly. As funny as it would be to see the fallout, I'd rather not swing the pendulum that hard in that direction.

Someone better at numbers than me could probably give a more precise value, but I'd expect to nearly live tyrant's in 630 gear with just that new BW. 108k hp, ~180k hit unmitigated; 19% mitigation, bw brings the hp up to ~130k, call it 5k of shield should land you with about -10k hp, or -2k give or take if there's another 10% mit up. I think these numbers aren't quite right because I'm fairly sure it was survivable with bw + vengeance from around 75k in 630 gear, but according to this you'd only have 5k leeway which seems off. Maybe it hit for 150k unmitigated?

Thrill's also 90s, which is actually the same as bloodbath (30s uptime). I'm unconvinced colossal overheal for a shorter duration is something people would be at all happy with. Unless you're dark knight and the living dead complaints have finally been acknowledged.