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  1. #1
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Alex Kidd
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    Marauder Lv 90

    Scrap current classes or keep as is?

    Now we have the "like" button it might make it a bit easier to see how many people are happy with the current system and how many are not. So if you want to scrap it and go with a more traditional system "like" this post if not then like the one below and we have a little makeshift Poll ^^

    SE is obviously prepared to make big changes to get FFXIV back on track ie Zone redesigns so maybe they will also go as far as changing the whole system if people want more defined roles and actual jobs.

    SCRAP CURRENT CLASSES

    Basically get rid of the weapon=class thing they have going on and keep weapons for learning weapons skills only that are tied to the weapon (might help with making better animations too) and actual jobs for learning traits, skills and abilities. This would be more like the system used in FFXI where you could be a RDM and use a sword/shield combo, a stave or wand, a DRK using a Scythe, G.Sword, G.Axe, Club, Sword and so on.

    To do this they could just change the current class names, so GLA into PLD and whatever your current Rank in GLA would then be transferred to PLD. PLD would then be rebuilt using whatever traits, skills and spells it needed to turn it into a PLD. Sword and Shield would then just be classed as equipment, you would gain Skill up's for your Sword and Shield to increase your level on them that would unlock new weapon skills for them and increase your proficiency with them.

    Weapons would then state what Jobs can equip them on an individual basis so for example some Swords could say for PLD, WAR, RDM, DRK, THF others might be exclusive for a certain Job. This means if they add new weapon types they do not have to come up with a new Class and Job to shoehorn into the system. So if they add Great Swords they could be PLD, DRK and WAR right off the bat. They should make it like in FFXI though where each Job does have a A+ weapon that they are best with and weapon should cap a different ranks depending on the Jobs Level.

    Finally the ability to change Job on they fly could be added by adding a little button in the menu called Jobs and when you hit it, it brings up a list of Jobs you have unlocked. When you select one it equips all your gear, action bar and macro's you have setup for that Job automatically.

    So if that is what you would prefer like this post, if not like the one below.
    (41)
    Last edited by AlexiaKidd; 06-18-2011 at 07:46 PM.

  2. #2
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    KEEP THE CURRENT SYSTEM

    Basically keep everything as it is now with the information we have. So 1 Class to 1 Job and you are locked to your Weapon forever.

    If you would prefer this then like this Post.
    (17)
    Last edited by AlexiaKidd; 06-18-2011 at 07:48 PM.

  3. #3
    Player Vackashken's Avatar
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    Mar 2011
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    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Scrape current class structure.
    (11)

  4. #4
    Player
    Lamhirh's Avatar
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    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    oh lord.. again... and il again say... Keep as it is. just add moar!
    (0)

  5. #5
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    I personally would like them to change it as I think the current system makes everything just feel a bit meh, nothing stands out in any particular class and nothing is defined.
    (3)

  6. #6
    Player

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    Ul'dah - Wutai
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    518
    Quote Originally Posted by Vackashken View Post
    Scrape current class structure.
    {Yes, please.}
    (2)

  7. #7
    Player
    AlexiaKidd's Avatar
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    Character
    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Lamhirh View Post
    oh lord.. again... and il again say... Keep as it is. just add moar!
    The hit "like" on the "Keep As Is" post then, the whole point of this thread is to see which people want more.
    (0)

  8. #8
    Player
    Ranka's Avatar
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    Mar 2011
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    Gridania
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    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Neither!

    Why not a in between?! "
    Adjust the skills/abilities where for the basic classes these are, your role is defined. As you progress laterr on if we add advanced classes you can go to a certain specific for that class and focus on that. Or maybe the specific roles of jobs added later on separate then these. Kind of like FFXI for second option

    Example of first option:

    Conjurer(Define as a white mage in this example)==> Rank 50 3 choices:

    Conjurer=>Healer
    Conjurer=>Enhancer(party buffer)
    Conjurer=>Priest(Enfeebling)

    now you keep all the skills you have till 50 of course, but you pick a speciallization where you will get strong moves under that category compared to the others. Like If I pick a Healer I will get strong healing moves, but not as good party buffs if I had picked a enhancer or not as strong offensive moves like Holy if I had picked Enfeebling.

    Like it if you agree with something along these lines!
    (2)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  9. #9
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    You know that we have dedicated forums for discussion on this kind of topics, right?

    And that we already had countless threads on this subject...
    (0)

  10. #10
    Player

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    scrapping current classes = making everyone lose all the progress they made

    sorry not gonna happen

    adding to the system is the prefered choice

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