
Originally Posted by
TheDustyOne
This sounds like a recipe for disaster. Only WHM has a huge focus on GCD healing, so having them be the one that breaks a combo is only going to aggravate and cause problems for what's supposed to be the beginner healer. If anything SGE should be the one to drop a combo (if it was to have one) because it's much more oGCD focused compared to WHM.
As an aside, it's better to just not have 1-2-3 combos on healers. Not only are they designed more like casters (of which only RDM has a combo, and only for the weaponskills, SMN has a 1-2 under Ifrit, but it's also only 1 button), but 1-2-3 itself isn't all that more interesting compared to 1-1-1. Combos on melee jobs usually unlock other parts of the kit or build up to something not 1-2-3, or multiple combos so it isn't just 1-2-3, it's also 1-2-4, 1-5, 1-4-5, depending on the job. If we're gonna give healers multiple attacks, it's better to give them buffs or dots to maintain, cooldowns to watch, gauges to fill and spend, stacks to build, procs to watch out for, etc. without having to go through combos.