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  1. #11
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    This sounds like a recipe for disaster. Only WHM has a huge focus on GCD healing, so having them be the one that breaks a combo is only going to aggravate and cause problems for what's supposed to be the beginner healer. If anything SGE should be the one to drop a combo (if it was to have one) because it's much more oGCD focused compared to WHM.

    As an aside, it's better to just not have 1-2-3 combos on healers. Not only are they designed more like casters (of which only RDM has a combo, and only for the weaponskills, SMN has a 1-2 under Ifrit, but it's also only 1 button), but 1-2-3 itself isn't all that more interesting compared to 1-1-1. Combos on melee jobs usually unlock other parts of the kit or build up to something not 1-2-3, or multiple combos so it isn't just 1-2-3, it's also 1-2-4, 1-5, 1-4-5, depending on the job. If we're gonna give healers multiple attacks, it's better to give them buffs or dots to maintain, cooldowns to watch, gauges to fill and spend, stacks to build, procs to watch out for, etc. without having to go through combos.
    I didn't say all gcd healing just healing that requires casting as whm should be focusing on usage of lilies anyhow. The only time it would break your combo is if you mistimed your buttons and have to hardcast a heal or something goes absolutely wrong and you to bring back the party (which in that case you should not be worrying about dps anyhow). I would also advocate for whm to be top potential self dps due to not bringing much mitigation. As for dps buttons, healers should reflect dps and tanks, in dps button pressing some healers should be simpler and others more complex. Like, how we have the mirroring of gnb vs say warrior, one has more going.

    And dots don't make a class more interesting if the dots are 30s long you use it and forget it. This worked when cast time was longer but all it would do now is just a 30 second filler.

    And you ignored that ast and sch 1-2-3 isn't pure 1-2-3. Where AST is your prock and sch is your debuff class.

    What makes a class unique and imho fun is if their skills synergize and how they syngergize. A 1-2-3 is basic only if you make it a 1-2-3 with nothing else but when you add something conditional to that 1-2-3 that differs between classes you start heading into differentiating even if they potentially all have a 1-2-3.
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    Last edited by Katish; 06-20-2023 at 12:54 PM.