The Borderlands map has something of a design blockage because the central tower has been used for several MSQ or job quest battle instances now – and then the entire map for the 5.55 finale – so they kind of need to leave it as it is.Personally I would have demolished the central tower where drones spawned, and put a king of the hill zone in the centre of the map - Forcing teams to choose between fighting for the centre of the map, and gigantic amount of points it would reward to the occupying team, or capturing, and holding 4+ bases which would yield an equal, or superior amount of points. That would make Borderland ruins a more exciting map to play on, and encourage offensive, and defensive plays.
No. The MSQ and Lore are not a reason to "leave it as it is." If anything they should change it for the MSQ.
This is supposed to be Carteneau flats, a disputed territory which all three grand companies claim as their own. We're supposed to be bitterly fighting over this land, and how do we do that? By ignoring the other GC's and capturing vacant bases and killing PvE drones. That pisses all over what Carteneau could be. What it should be. It should be nothing less than a warzone, Borderland ruins has failed to capture that. It's not like they could have put their resources into fixing Borderland ruins instead of Shatter, which nobody wanted changed anyway.
tbf they removed Secure to fix it when 6.4 came out, which could mean map redesigns and how the mode plays completely (which I hope, I hate Secure with all of my being) but I can agree that they really should have fixed it first before they redesigned Shatter. Shatter didn't need it, Secure does. Most MSQ cutscenes that happen in Carteneau are not where we fight but elsewhere anyway, so even if they redesign the Secure map, it shouldn't matter much to any MSQ scenes; the Borderland Ruins are more than what is on the Secure map.No. The MSQ and Lore are not a reason to "leave it as it is." If anything they should change it for the MSQ.
This is supposed to be Carteneau flats, a disputed territory which all three grand companies claim as their own. We're supposed to be bitterly fighting over this land, and how do we do that? By ignoring the other GC's and capturing vacant bases and killing PvE drones. That pisses all over what Carteneau could be. What it should be. It should be nothing less than a warzone, Borderland ruins has failed to capture that. It's not like they could have put their resources into fixing Borderland ruins instead of Shatter, which nobody wanted changed anyway.
I'm honestly not sure if they're going to redesign it, based on how long astragalos has been out of rotation in RW for similar reasons. I suspect it will either never come back, or be redone in 7.0. I'd like to say that I hope they don't butcher it worse than shatter but honestly any changes to Borderland ruins would be better than what we had.tbf they removed Secure to fix it when 6.4 came out, which could mean map redesigns and how the mode plays completely (which I hope, I hate Secure with all of my being) but I can agree that they really should have fixed it first before they redesigned Shatter. Shatter didn't need it, Secure does. Most MSQ cutscenes that happen in Carteneau are not where we fight but elsewhere anyway, so even if they redesign the Secure map, it shouldn't matter much to any MSQ scenes; the Borderland Ruins are more than what is on the Secure map.
Perhaps they can focus on Carteneau more now that the world ending crises are off the GC's minds, and they don't have as many problems with beast tribes, garleans, or primals anymore.
Unless I am mistaken, we have multiple fights and cutscenes in the central pillar – scenes and a fight in pre-Stormblood when we were activating Omega, and then the 5.55 finale spread across the map and with the fight against Lunar Ifrit on the pillar again. Plus the level 58 SMN quest takes you there to learn Dreadwyrm Trance.
They can easily add the old Borderland ruins to the pile of throw away instanced zones that cannot be revisited in the MSQ, while redoing the map and making a new one.Unless I am mistaken, we have multiple fights and cutscenes in the central pillar – scenes and a fight in pre-Stormblood when we were activating Omega, and then the 5.55 finale spread across the map and with the fight against Lunar Ifrit on the pillar again. Plus the level 58 SMN quest takes you there to learn Dreadwyrm Trance.
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