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  1. #121
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Biggest issue with map is that people don't even understand the objectives. Small ices are more of a distraction and could be easily handled by a player or two, but I keep seeing whole teams training from one small to another while completely ignoring everything else and therefore losing with like 1/3 of the points from the leading team. The teams that go for fights at big ice and prioritize kills win the game majority of the time.

    I guess the map could be somewhat salvaged from lack of player insight by tweaking the spawn intervals and locations.
    (0)

  2. #122
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by ThaCa View Post
    Biggest issue with map is that people don't even understand the objectives. Small ices are more of a distraction and could be easily handled by a player or two, but I keep seeing whole teams training from one small to another while completely ignoring everything else and therefore losing with like 1/3 of the points from the leading team. The teams that go for fights at big ice and prioritize kills win the game majority of the time.

    I guess the map could be somewhat salvaged from lack of player insight by tweaking the spawn intervals and locations.
    I don't think even with a tweak that Shatter will be fixed, it'll take a whole rework - I'd rather the old map be reintroduced personally. I'd make big ice nodes have 3x ramps, Small ice nodes become 1 time spawns, big ice nodes spawn less frequently - You've essentially reintroduced the rules of Old shatter by that point.
    (5)

  3. #123
    Player
    Seban_'s Avatar
    Join Date
    Aug 2023
    Posts
    1
    Character
    Seban Brightwind
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Archeron View Post
    I'd make big ice nodes have 3x ramps,
    I still don't like the idea of three generic ramps/entrances. If they changed the cliff to a switch back ramp that would allow accessibility, a route of retreat that has choke potential, and still maintain terrain "interest". They've already troweled the map into a boring oblivion but I feel like that would make it worse.

    It's sad because this was my second favourite map to play (after Onsal). I do like the idea of a task that gives casual pve kiddos something to do to wet their feet until they get comfortable engaging other players, but this current system is a crutch that just hurts the people that know what they are doing and enjoy pvp. It's like trying to wall pull and getting stomped with a healer that still uses cure/benefick 1; just a noob trap that makes everyone suffer.

    I queued today without paying attention and had immediate disappointment to discover today is shatter. I vented my frustration in /fc, and had a member comment that the queue on shatter days is markedly and consistently higher than others; maybe if they don't listen to player feedback they are looking at the participation data and with the dip realizing how badly they messed up.
    (0)
    Last edited by Seban_; 08-16-2023 at 06:44 AM.

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