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  1. #11
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by RyanCousland View Post
    I'm always bemused when I see people say secure isn't pvp, when more than half the time your fighting to keep bases, I hope they fix/adjust the mid part but other than that and the occasional golfer, secure is a lot more pvp oriented than people say even more so than shatter, as for an arena deathmatch we had that with feast and previous modes but the devs in their infinite wisdom removed them
    Secure did not have PvP, because teams would rotate between bases, and avoid each other. If two teams were tied up fighting over one base, the odd team out would capture 3/4 bases and eclipse them in points, and they'd have an easier shot at going up to middle and claiming points - Far more points then you'd accquire from killing the enemy teams. It didn't benefit your team to get into fights, except in the middle - and then you'd retreat after drones died to go capture bases again. The only real PvP going on in Borderland ruins were small scale skirmishes between 1-2 people on base nodes until the reinforcments rolled in and plowed their enemies out of the way. It's a heavily outdated map which has been limping along for far too long.

    Personally I would have demolished the central tower where drones spawned, and put a king of the hill zone in the centre of the map - Forcing teams to choose between fighting for the centre of the map, and gigantic amount of points it would reward to the occupying team, or capturing, and holding 4+ bases which would yield an equal, or superior amount of points. That would make Borderland ruins a more exciting map to play on, and encourage offensive, and defensive plays.
    (2)
    Last edited by Archeron; 06-10-2023 at 06:20 AM.