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  1. #1
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    That is JPN. NA operates on a different set of rules.


    In my opinion crystal conflict is frontlines 2.0. It cannot be compared to ultimates/extremes/savages.
    To your first point, the fact is that SE is not going to make two separate types of a game mode tailored to each region just because a particular region decided not to play the game the way it was intended. Regardless of whether or not NA "operates on a seperate set of rules" XIV is a Japanese game and will be made with a particular way of play in mind, which is the way the JPN playerbase is playing (on console, without installing addons, using party finder for practice, and duty finder for clearing content with random players). So I'd imagine this will extend to PvP's design as well (using casual for practice, and ranked for "clearing" the content with random players).

    To your second point, I beleive you may have this opinion because of what I mentioned at the outset; the amount of time investment required to even begin to start scratching the surface of how to play the game mode is enormous. Not to belittle your experience (that is not my intent here), but as I mentioned before the average player would need over a thousand wins at least to begin to truly and fundamentally understand how CC works in the higher echelons of play.

    There are certain aspects that you dont even begin to understand the value of until you have that much experience, such as; pushing crystal most of the time is not necessary, your HP is also a resource and must be used to pad for your allies (you cant avoid taking damage all game then blame your random team mates for them dying), your k/d/a score at the end of the game means less and less the higher you climb.

    I see people here complaining about how they spent the most time on crystal, highest damage, highest heals, no deaths and still lost the game. This tells me they have a novice understanding of the fundamentals.

    Their damage was top because they are on the crystal fighting 1 enemy the entire game while their team is losing skirmishes off the crystal. If you're sitting on crystal with max uptime on another novice who thinks its time to push crystal, of course youll be top damage and heals on yourself. Even worse if you play an AoE based job like DRG, RPR, SMN, SCH but never join the team fights because youre always 1v1ing on the crystal. This is almost a garaunteed loss.

    There are so many more things to learn, and when I read that you consider ranked CC as "just Frontline 2.0", the only way I can understand that point of view is if it comes from a person who has not experienced the higher ended and more nuanced gameplay of ranked because I once felt the same way before I began taking it seriously (and no, crystal rank in season 1 through 3 does not count as there was no way to de rank for a loss and you could just sit and wait for a luck streak to carry you to the next teir). I would never say something like "ultimates/extremes/savages are just leveling roulette 2.0" as it would be a great disservice to everyone who poured countless hours into those content to be good at them, only one who does not have the experience could possibly think in this way.
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    Last edited by Sinstrel; 06-14-2023 at 02:17 AM.