Quote Originally Posted by Sinstrel View Post
But this is very clearly and factually incorrect. Players on JPN servers do ultimates/extreme/savage and complete them using duty finder every single day. Solo, with random team mates, without any addons installed, and on PS4 controllers.

In what way is ranked mode not the PvP equivalent to the most challenging PvE content? Let's even concede and say you are correct in making these claims; what then do you consider to be the most challenging PvP content that IS designed in the same vein as the the most challenging PvE content?
That is JPN. NA operates on a different set of rules. Unless you have your own static to be in blind runs are not allowed. You have to know the fight already prior to entering. Again, duty finder is dead. In the extreme rare case that you are able to get an extreme popping (usually through a mentor doing mentor roulette) someone will explain the benefits of doing the hard fights in party finder before quitting if they don't feel like doing it.

We're not here for that though. Let's try and answer your questions.

In my opinion crystal conflict is frontlines 2.0. It cannot be compared to ultimates/extremes/savages. You are comparing pure killing instances to objective-based instances. The pve stuff it's either kill within the time limit or be killed. CC your win condition is based on who pushed the crystal away from the starting point the furthest. Kills cannot be a major factor, especially in low rank where you can easily be punished for playing feast while letting the other team push. Speaking of which, feast is a better option for comparing that to the hard pve things (not factoring rewards. That's a totally different topic.).