Its on constant life support and everybody would much rather play casual, what is the sense in supporting something the majority of the players don't care about?
From now on just focus on adding stuff to the series pass and the crystal shop.
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Its on constant life support and everybody would much rather play casual, what is the sense in supporting something the majority of the players don't care about?
From now on just focus on adding stuff to the series pass and the crystal shop.
![]()
Last edited by Towa-Musa; 06-08-2023 at 11:21 PM.
Personally I think they should just merge ranked with casual and implement a better matchmaking/rank system. All the highest ranked elitists would be stuck playing with each other, and the rest of us will be having fun in the lower ranks, without the privelege of playing with people who are clearly just the pillars of our community.
How do you think they should do this?Personally I think they should just merge ranked with casual and implement a better matchmaking/rank system. All the highest ranked elitists would be stuck playing with each other, and the rest of us will be having fun in the lower ranks, without the privelege of playing with people who are clearly just the pillars of our community.
I'd base ranks upon an average of someones performance in a match, a combination of Damage dealt, Kills, Assisted kills, Deaths, Healing done, Time on crystal. More likely to pair people of a higher skill level against each other. Newer players that don't quite understand their roles will stand a better chance to learn where they're not getting absolutely pummeled. Worst case if queues plummet they can still roughly get an even balance by splitting the lower ranked people between both teams. Of course it would be a bit of a nightmare to implement considering you'd also need a good job balance. I wouldn't mind any other system that would remove the rising stars and implement something more reasonable in its place.
They could also give out rewards for reaching certain ranks that would be worth grinding for, seperate from crystals, and wolf marks/collars. Portraits and recolors simply aren't good enough for the likes of me.
sounds good on paper but how would one grind out these rewards?I'd base ranks upon an average of someones performance in a match, a combination of Damage dealt, Kills, Assisted kills, Deaths, Healing done, Time on crystal. More likely to pair people of a higher skill level against each other. Newer players that don't quite understand their roles will stand a better chance to learn where they're not getting absolutely pummeled. Worst case if queues plummet they can still roughly get an even balance by splitting the lower ranked people between both teams. Of course it would be a bit of a nightmare to implement considering you'd also need a good job balance. I wouldn't mind any other system that would remove the rising stars and implement something more reasonable in its place.
They could also give out rewards for reaching certain ranks that would be worth grinding for, seperate from crystals, and wolf marks/collars. Portraits and recolors simply aren't good enough for the likes of me.
You'd in theory, just have to participate in the game mode, and you would naturally land in queues with people of similar skill, in similar ranks. Achieving high enough ranks would be sufficient to unlock the awards gated behind it. I'd probably put rewards beyond Platinum personally. Perhaps a unique armor set, or weapons that actually look cool enough that people would want to farm them.
I bet people would complain about being unable to get these rewards, but it would not be as much of a problem if they at the same time put items worth purchasing in the Crystal store, so it would feel like less of a total waste of time if you were stuck in a certain rank. Some content, people won't be able to clear, and thats fine. Nobody complains about Ultimates and savages, so I don't see the issue so much if they did the same with *some* PvP rewards.
I stopped playing ranked because the matchmaking was better in non ranked. I don't want them to merge them to get the shitty matchmaking back. I'm all for the better matchmaking, but please, leave us one mode that we can enjoy.Personally I think they should just merge ranked with casual and implement a better matchmaking/rank system. All the highest ranked elitists would be stuck playing with each other, and the rest of us will be having fun in the lower ranks, without the privelege of playing with people who are clearly just the pillars of our community.
Casual doesn't have matchmaking whatsoever. It's either stomp, or get stomped. I find those types of games neither fun, or competitive personally. Obviously I want changes to be made to the existing ranked matchmaker as well, assuming they don't throw 2 player premade parties into the game mode to destabilize it even more.
I'm sorry it absolutely does. It tries to balance games out by separating certain players.
I have played countless games at times when there are mostly inexperienced players in queue and one other player that is experienced. The game will never match you together unless some other experienced player joins the queue. I have seen that happen over and over again after more than 2000 casual wins.
And no, it's not because we are playing the same job, I switch jobs every win lol. There is no bias, it happened tens of times in a row, several times. If it was a 50% chance to be matched with someone every game, it would basically be statically impossible.
Last edited by GordonGeeko; 06-20-2023 at 11:59 AM.
There is genuinely zero matchmaking in casual aside from ensuring that melee/ranged/healer/tank balances are equal... It's called casual for a reason, it's more likely a run of bad luck if anything. If it were different then I'd expect to have differing experiences, on different characters which I personally do not notice, and I am a person with 15+ alts high enough to run PvP, with varying ranked Crystal conflict ranks, and overall matches between them.I'm sorry it absolutely does. It tries to balance games out by separating certain players.
I have played countless games at times when there are mostly inexperienced players in queue and one other player that is experienced. The game will never match you together unless some other experienced player joins the queue. I have seen that happen over and over again after more than 2000 casual wins.
And no, it's not because we are playing the same job, I switch jobs every win lol. There is no bias, it happened tens of times in a row, several times. If it was a 50% chance to be matched with someone every game, it would basically be statically impossible.
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