You do realize that precisely THAT is a problem? SMN is canibalizing the caster role because its breaks its rule while also having a higher skill floor performance? Read 5 posts above where I went into detail but basically, SMN is a black hole of design.
That contradicts the fact that the invested enough players (as you said) consider it one of the worst designed jobs, so calling bullshit on this, besided there is barely any decision making in the rotation, not for nothing the lego comparision has been around for so long.It has enough decision making to feel rewarding enough to those fans of the class and also has time to enjoy the battle over looking for RNG procs
Instead of having one job being accesibility one, maybe, just maybe we could ask for SE to introduce accesibility options in the game so they can enjoy all the jobs and not having them being forced to play only one. Not only that but as you've said previously:I often recommend it to new and learning players of those with disabilities as something they can enjoy and still play the game on a generally competent level.
So if this is true then there is no need to have SMN as that job for people with dissability because they could enjoy a variety of them, some of which have that dreadful skill ceiling.Most classes fall into a general rotation without much thinking of "expression". Many of my DPs classes I have set up where I can mostly just cast my spells in the order I have them on my bar and then repeat
I wonder what old SMN mains, whose option of job was butchered for this, would say about that, after all the people who wanted easy jobs already had them ingame and its not like the skill ceiling means that the skill floor is high. "Easy to use but hard to master" is the gold standardYou have other options if this doesn’t rise to your personal standards of class design.



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