
Originally Posted by
Deo14
Essentially, yes. Damage of bad player should be significantly nerfed, while good player should deal similar numbers as now.
Let's simplify things a lot and ignore all the ress taxes, rDPS vs aDPS and so on. We have Bob which is bad player but not that bad, then we have Greg which is good player but not that good. Bob plays SMN and deals 9K damage, Greg plays SMN and deals 10K damage. Better player should deal more damage, so everything is fine so far, right? What if they switched to RDM? It's more complex, so Bob is struggling and deals only 6K damage, while Greg learned to play RDM and can still get 10K damage.
So now tell me, why should Bob ever play as RDM? He would need to put nearly as much effort as Greg, just to deal same damage as he did when he played SMN. And this is exactly what is happening. FFLogs show 18K parses for RDM, but nearly 30K for SMN (and 13K for BLM as a side note). Obviously you also need to take into account that devs once again forgot that RDM exists and somehow deals less damage than SMN, while being objectively harder. But even then, current philosophy says that you should be able to clear with any job, so if SMN doesn't change, he will always have advantage.
Best part about this? Bob can still have fun while playing RDM and/or SMN. Greg just does normal content, so he can mash his buttons however he wants, it doesn't matter that he deals half the damage as Greg when there are no DPS checks.