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  1. #1
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ivtrix View Post
    https://forum.square-enix.com/ffxiv/...=1#post6274229

    It’s almost like you just don’t read the response I gave to you 6 pages ago.
    The only thing I could get from that quote as to WHY there must be a skill gap between floor and ceiling is that summoner is TOO easy? Meaning you want it nerfed then? I don't want to assume though, is that what you're saying?

    EDIT from next page (apologies, post limit):

    Quote Originally Posted by Deo14 View Post
    Essentially, yes. Damage of bad player should be significantly nerfed, while good player should deal similar numbers as now.

    Let's simplify things a lot and ignore all the ress taxes, rDPS vs aDPS and so on. We have Bob which is bad player but not that bad, then we have Greg which is good player but not that good. Bob plays SMN and deals 9K damage, Greg plays SMN and deals 10K damage. Better player should deal more damage, so everything is fine so far, right? What if they switched to RDM? It's more complex, so Bob is struggling and deals only 6K damage, while Greg learned to play RDM and can still get 10K damage.

    So now tell me, why should Bob ever play as RDM? He would need to put nearly as much effort as Greg, just to deal same damage as he did when he played SMN. And this is exactly what is happening. FFLogs show 18K parses for RDM, but nearly 30K for SMN (and 13K for BLM as a side note). Obviously you also need to take into account that devs once again forgot that RDM exists and somehow deals less damage than SMN, while being objectively harder. But even then, current philosophy says that you should be able to clear with any job, so if SMN doesn't change, he will always have advantage.

    Best part about this? Bob can still have fun while playing RDM and/or SMN. Greg just does normal content, so he can mash his buttons however he wants, it doesn't matter that he deals half the damage as Greg when there are no DPS checks.
    Okay, I can appreciate what you're saying. I think I was confused because the OP was originally acting as if the class was boring and needed some extra complexity to make it more satisfying. What you're saying is that it's simply too simple that high end players are using it because it's so simple to the detriment of other jobs. I can appreciate your point of view from that aspect of it.

    I honestly love the simplicity of the summoner, and I would very much not want it to have increased difficulty for the sake of the higher end players. I'm not sure how you could change it though. Nerfing the damage straight across the board seems like a rough way of doing it though because then dps checks simply wouldn't be met.

    I have to wonder though, with that logic, why would anyone ever play the most complex class? Unless every class is exactly the same complexity, people will always gravitate to the easier ones, aside from people that simply love the job for the design/playstyle.
    (1)
    Last edited by Boblawblah; 06-13-2023 at 11:52 PM. Reason: post limit

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Boblawblah View Post
    The only thing I could get from that quote as to WHY there must be a skill gap between floor and ceiling is that summoner is TOO easy? Meaning you want it nerfed then? I don't want to assume though, is that what you're saying?
    Let me ask you the same thing, why SMN woudn't benefit from having a skill ceiling? It doesn't affect the skill floor and allows for a better designed job overall.

    As to why SMN needs some form of ceiling, outside how a job that has no ceiling is badly designed one, its also because its current design is a problematic one for the caster role as a whole because its damage has to be comparable with the other 2 but also breaks the role rules since it doesn't really have anything to manage, not even casts. This job canibalizes the role because its skill floor performance is so close to the ceiling of the other 2 that it becomes the best solution for prog but also, since it doesn't interact with the fight in the way a caster would its experience doesn't translate well to the other 2, we no longer have the "RDM for prog and BLM/SMN for opti", we only have "SMN for prog and reclears".

    The job also makes the role a nightmare to balance because by design it avoids the usual problem casters have of having to mantain cast uptime or manage the resources to allow it, which gives it an unfair advantage over the other 2 that is extremely hard to balance because the skill floor and ceiling are so close that any change to almost any skill would affect both equally.
    (6)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Boblawblah View Post
    The only thing I could get from that quote as to WHY there must be a skill gap between floor and ceiling is that summoner is TOO easy? Meaning you want it nerfed then? I don't want to assume though, is that what you're saying?
    Essentially, yes. Damage of bad player should be significantly nerfed, while good player should deal similar numbers as now.

    Let's simplify things a lot and ignore all the ress taxes, rDPS vs aDPS and so on. We have Bob which is bad player but not that bad, then we have Greg which is good player but not that good. Bob plays SMN and deals 9K damage, Greg plays SMN and deals 10K damage. Better player should deal more damage, so everything is fine so far, right? What if they switched to RDM? It's more complex, so Bob is struggling and deals only 6K damage, while Greg learned to play RDM and can still get 10K damage.

    So now tell me, why should Bob ever play as RDM? He would need to put nearly as much effort as Greg, just to deal same damage as he did when he played SMN. And this is exactly what is happening. FFLogs show 18K parses for RDM, but nearly 30K for SMN (and 13K for BLM as a side note). Obviously you also need to take into account that devs once again forgot that RDM exists and somehow deals less damage than SMN, while being objectively harder. But even then, current philosophy says that you should be able to clear with any job, so if SMN doesn't change, he will always have advantage.

    Best part about this? Bob can still have fun while playing RDM and/or SMN. Bob just does normal content, so he can mash his buttons however he wants, it doesn't matter that he deals half the damage as Greg when there are no DPS checks.
    (8)
    Last edited by Deo14; 06-14-2023 at 01:33 AM. Reason: Confused Bob with Greg