Quote Originally Posted by Renathras View Post
That's like saying all BLM players should quit because encounter design doesn't allow for hardcasting spells.
BLM is probably the worst example you could've chosen because its toolkit is actually well designed and built to fit in with the game's fight design. It has the tools necessary to allow it to move during fights without missing uptime with abilities like Triplecast and traits like Thundercloud. Healers do not have that design philosophy built in to their toolkits because its all largely disjointed from one another, consisting of mostly standalone skills with next to no interaction with one another.

Why the hell would I have any confidence in the Dev team at this point? It took them almost 4 years to finally axe Selene after they removed all her functionality in ShB and AST is slated to get yet another rework 4 expansions in a row since its inception. They don't know wtf they're doing with healers and it shows every day.

Ultimates, in particular, are REALLY bad about this, since they aren't designed around healing, they're designed almost exclusively around DPS checks and exact performance of a mechanics dance, which in some phases has no outgoing damage and untargetable bosses. This is so divorced from most encounters in the game, like the average 24 man boss, as to be an entirely different game, not what Jobs should be entirely designed and based around.
This got a chuckle out of me. The Mist Dragon in the Burn has more engaging and complex fight design than half of the 24 man raid bosses because they're just health sponges. Even in their haydays, there have been very few 24 man bosses that were actually challenging enough to justify the state of healers as they currently are and the few that could have been used, all existed in a time when Healers still had more DPS options available to them. As for how the majority of people play healers, we don't know how they play outside of what we as players experience. Tales of Duty Finders has a metric ton of stories about incompetent healers going on for years now. I legitimately don't trust any random healer I get in Duty Finder whenever I actually attempt to go in as a non-healer that I generally focus on using my own healing/mitigation abilities rolling as much as possible and its saved me on more than 1 occasion. We have new players saying that healers are boring to play. We have people that freely admit they like healers because they can just semi-afk and watch Netflix. What evidence do we have that suggests that people that are currently playing healer actually enjoy the Healing aspect of the job? We don't have any, just our own biased answers towards the state of it.