
Originally Posted by
Renathras
...at WORST, it just makes the role into worse DPS and alienates people that genuinely like healing into quitting the game or leaving those classes. If someone likes healing - and I mean "filling up people's HP bars - and not DPS rotations, then all "more dots" will do is encourage them to play RDM or possibly SMN or DNC instead, maybe WAR or PLD, or quit the game, neither of which is great for the game. Groups will start dropping Healers, as why take a Green Job that has the rotation of a Tank but does even less damage and brings nothing useful to the table when you could just bring an extra WAR and an extra DPS instead and clear the encounter just fine, and faster?
I do think there's some design space in making the Healer JOBS more distinct - SCH having DoTs and SGE having a combo rotation, for example, leaving AST and WHM basically how they are now; that might work - but "more dots" won't actually fix the problem, and even giving just SCH more and SGE a combo rotation won't really fix anything, it'll just steal some of the hyperbole from the people who want to be "dps-lite Support" and want to coopt the Healer role into being that when the Tanks are already that and they don't want to play those because they don't want "the responsibility" or...something.
If you're going to remove Healing from the game, you'd be better off just deleting the four Jobs instead of trying to change them into "dps-lite Support". You'd also need to make Jobs for the people that play them now that they might vaguely enjoy, meaning you'd need some DPS Jobs that have an automatic DPS rotation for the people that don't really care for DPS rotations, and that would just be stupid.