Quote Originally Posted by Renathras View Post
I liked your first post in this thread, but couldn't disagree more with this one.

1) Not all SCH's liked the DoT focus.
Sure, but was that because they disliked having soft-CDs and variable ppgcd costs of healing, and the added skill ceiling that brought with it, or because they occasionally had to look at the Target's Status Effects (Debuffs)?

DoTs' place in SCH gameplay wasn't just that they were debuffs, nor just that they were over time. They were integral to its offensive kit in numerous ways.

RaionKansen is right that "more dots" isn't the answer. At best, it papers over the problem of Healers feeling unnecessary in even current content.
Wait, so... we refuse all other options on the basis that they'll excessively raise the skill floor (to... what it was for the first 3 versions of the game / over 60% of its lifetime), leaving only the ability to make better use of downtime, which in turn we constrain on the basis that utility would be too situational or, if rDPS focused, bloated (AoE) or parser-demanding (ST)... leaving us with one tool that best allows for flexibility and leverageable depth together.

But somehow, even after having cleared all other possible solutions off the table, DoTs can't even be AN* answer???

*(Despite this goalpost shift of yours, few if any have ever made the claim that they must be THE sole answer, only at most the best of what remains.)

If you're going to remove Healing from the game, you'd be better off just deleting the four Jobs instead of trying to change them into "dps-lite Support".
What you're describing here is in no way suggested by what you're quoting, nor has almost ever been suggested except in jest or as a description of what healers, having so few responsibilities, already are --simplified/braindrained [green] DPS with a mostly noninteractive collection of abilities to be used according to a particular fight-specific script.

Even were the game to turn into the likes of GW2, though, how would simply removing 4 jobs in a tantrum, DPS or otherwise, be healthier for the game than revamping those 4 jobs to better fit that context?