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  1. #81
    Player
    Chiyeko's Avatar
    Join Date
    May 2019
    Posts
    45
    Character
    Chiyeko Bladestorm
    World
    Ragnarok
    Main Class
    Paladin Lv 31
    kind like new map, don't have to deal with monk train of people doing nothing about knock back to get high battle buff, and have a feeling borderland will be smaller too for more engagement. Just have to pay more attention to the map or have more map awareness.
    (1)

  2. #82
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Archeron View Post
    Honestly do any of you enjoy the new shatter more than the old one? WTF is with this map now? Theres literally no incentive to PvP with how fast nodes spawn, and it takes just as long as borderland ruins. Who thought taking the PvP out of shatter, and turning it into a point pinata rush was fun?
    ……………this is why ppl can’t have nice things.

    I hate the old shatter, please change it.

    I hate the new shatter, please change it.

    I hate this game, please listen to me.

    Why did you listen to me, please change it back.

    If I was a dev and see these responses. I would just program a filter….
    (2)

  3. #83
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Osmond View Post
    ……………this is why ppl can’t have nice things.

    I hate the old shatter, please change it.

    I hate the new shatter, please change it.

    I hate this game, please listen to me.

    Why did you listen to me, please change it back.

    If I was a dev and see these responses. I would just program a filter….
    Wow, you have the reading comprehension of Ransu. Go troll on some other thread.
    (5)

  4. #84
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Archeron View Post
    Wow, you have the reading comprehension of Ransu. Go troll on some other thread.
    Everything is a troll nowadays.
    (0)

  5. #85
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    New shatter map is terrible, not even because of the layout (however, I am not a fan of the big ice being cenlosed either) BUT because people seem to forget that killing enemy reduces their points. They avoid fights as much as possible and don't even try to keep enemy from the big ice. Just kill ice and run away and half of the alliance is busy killing the smal nodes even when 500 points behind winning team.

    The ice spawns are a trap and don't encourage pvp, I hope something will be done about this because communicating in chat isn't helping much. I really enjoyed old shatter map (never complained about it, I find the old map fun) and on that one you could come back from an lose but here it just snowballs, especially with teams who refuse to pvp.
    (8)
    Last edited by Kling-Klang; 06-11-2023 at 07:35 PM.

  6. #86
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Archeron View Post
    Secure did not have PvP, because teams would rotate between bases, and avoid each other. If two teams were tied up fighting over one base, the odd team out would capture 3/4 bases and eclipse them in points, and they'd have an easier shot at going up to middle and claiming points - Far more points then you'd accquire from killing the enemy teams. It didn't benefit your team to get into fights, except in the middle - and then you'd retreat after drones died to go capture bases again. The only real PvP going on in Borderland ruins were small scale skirmishes between 1-2 people on base nodes until the reinforcments rolled in and plowed their enemies out of the way. It's a heavily outdated map which has been limping along for far too long.

    Personally I would have demolished the central tower where drones spawned, and put a king of the hill zone in the centre of the map - Forcing teams to choose between fighting for the centre of the map, and gigantic amount of points it would reward to the occupying team, or capturing, and holding 4+ bases which would yield an equal, or superior amount of points. That would make Borderland ruins a more exciting map to play on, and encourage offensive, and defensive plays.
    i think you may be misleading into saying this happens all the time or perhaps its a DC thing but to say this is a common occurrence is something im open minded about but highly skeptical as for your suggestion i like it hopefully they implement it, as the mid part is the most controversial thing when it comes to secure
    (1)

  7. #87
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archeron View Post
    Wow, you have the reading comprehension of Ransu. Go troll on some other thread.
    Ya know an old static leader of mine gave me a saying when someone constantly pushed blame or trolling on others...

    "Everyone's an idiot and I am an elephant" or something.

    If everyone you disagree with is an idiot or looks like a troll to you, it says more about you and less about us. Think about it.
    (1)

  8. #88
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Ya know an old static leader of mine gave me a saying when someone constantly pushed blame or trolling on others...

    "Everyone's an idiot and I am an elephant" or something.

    If everyone you disagree with is an idiot or looks like a troll to you, it says more about you and less about us. Think about it.
    I would think about it, but unfortunately my brain is occupied with more important things than pondering the opinions of someone who clearly lacks the intelligence to form a coherent argument.

    Incase you and your other PvP andy friends don't understand, I don't care about what you think/say. I do not require the validation of other people to stick to my arguements. You disrespect me and you can expect a disrespectful response. Don't cry to me when I don't kiss ass and brown nose for people I disagree with, especially when its suggested that I should be "filtered" out.

    If you read my post history, you'd see there are plenty of people I agree with, but you're more interested in pushing a disinegenous narrative. If you can't handle dissenting views, might I suggest posting on reddit instead?

    Quote Originally Posted by Kling-Klang View Post
    New shatter map is terrible, not even because of the layout (however, I am not a fan of the big ice being cenlosed either) BUT because people seem to forget that killing enemy reduces their points. They avoid fights as much as possible and don't even try to keep enemy from the big ice. Just kill ice and run away and half of the alliance is busy killing the smal nodes even when 500 points behind winning team.

    The ice spawns are a trap and don't encourage pvp, I hope something will be done about this because communicating in chat isn't helping much. I really enjoyed old shatter map (never complained about it, I find the old map fun) and on that one you could come back from an lose but here it just snowballs, especially with teams who refuse to pvp.
    This is exactly why I hate the new shatter. The old Shatter was one of my favorite maps, and I had little problems with it. Instead of monks distracting 5 people on your team, now its 8 people being distracted by various random small ices.
    (3)
    Last edited by Archeron; 06-12-2023 at 05:53 AM.

  9. #89
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I'm really warming up to the new shatter map tbh. It seems far less affected by lucky spawns than the other two frontline maps. Just straight up the better team wins. Teams that consist mainly of crystal bashing fools should lose.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #90
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I say the biggest difference between the two maps is how much time can be spent in actively PvPing against other players. The previous PvP shatter map allows a lot more flexibility and a lot less rigidity because nodes take time to spawn and are randomized/cannot be camped, thereby also opening skirmishes to best position yourself before the spawn. Old shatter map nodes certainly wasn't as abundant as it was currently, where engaging again results in losing more nodes in various locations -- and therefore a net loss to stay fighting.

    It feels less than a PvP match, and more like "who can break the most ice wins". There's not much strategy to be had because there's a bunch of enclosures that keep you trapped from certain nodes and because there's always ice spawning in very short intervals that people generally don't stay fighting or they lose out on some incredibly large amount of points, making the optimal strategy to simply chase the nodes rather than create opportunities. I was hoping to see if I can find more nuances to counter this, but the map layout & frequency of node spawns prevents much of that in its design. There isn't much room TO maneuver around when you're losing when taking account of how the ice spawns and the map's layout design. Likewise, if you're winning, you stay in the lead, and there's not much anyone can do about it.

    From my experience, the teams that PvP and win in the small times where nodes aren't spawning will pull ahead since they can get both the node and the players. However, because these periods are so infrequent and discouraged in the current shatter map, once you pull ahead, it's hard for either GC to come back and pull you down since they can easily get sandwiched in an unfavorable spot due to the map layout preventing a third team from easily leaving. I might not be the biggest fan of the old shatter map, but the old shatter map does miles better at giving players an advantage to turn the tides because it enables easier access & duration for either GC to retaliate against the winning GC.

    All in all, if I wanted a PvE-style fight in a PvP mode, the new map is not it. It's certainly much more restrictive than any of the other maps so far. Maybe the new map will grow on me after I play it a couple more times, but so far the new map really doesn't feel enjoyable at all and gives an entirely bad sense of feeling in contrast to the other maps that are much more traversable. The amount of variations and actions that a GC can do are far too limited to make the new shatter map feel very dynamic due to the travel time to reach other nodes relative to their spawn rate. I'll have to play the map a couple more times to see if I can find any new strategies with the map layout, but so far it doesn't seem very likely.
    (1)

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