I'm really warming up to the new shatter map tbh. It seems far less affected by lucky spawns than the other two frontline maps. Just straight up the better team wins. Teams that consist mainly of crystal bashing fools should lose.




I'm really warming up to the new shatter map tbh. It seems far less affected by lucky spawns than the other two frontline maps. Just straight up the better team wins. Teams that consist mainly of crystal bashing fools should lose.


Tried the new map. Seems okay.
Mostly my verdict, too
Only minor complains are a bit to rapid ice spawn
and the dropdowns are.... a gamble, lets call it like that, although i appreciate that its a bit easier to drop down without taking damage now
anything else seems more like a player issue than a map issue
The map could have been nice, but it's not adapted to the player base, at least on my datacenter. That's now the favourite place for griefers against PvP players, who can camp nodes for 30s and pretend they participate. And then they move to the next one, the furthest away from any kind of engagement with other players. With a team like this, you spend the whole game outnumbered. I wonder how it goes on other datacenters.
It's definitely a player issue, the level of comprehension and skill is abysmal for 80%, even when advice is given, but the players where there before the new map. SE knew it, SE brought it, with all that comes with it.


Absolutely. Square loves the new shatter because it works on paper. In practice, with roulette players who do not care about PvP at all? Yeah, that's a recipe for disaster.The map could have been nice, but it's not adapted to the player base, at least on my datacenter. That's now the favourite place for griefers against PvP players, who can camp nodes for 30s and pretend they participate. And then they move to the next one, the furthest away from any kind of engagement with other players. With a team like this, you spend the whole game outnumbered. I wonder how it goes on other datacenters.
It's definitely a player issue, the level of comprehension and skill is abysmal for 80%, even when advice is given, but the players where there before the new map. SE knew it, SE brought it, with all that comes with it.



Finally got the chance to try out Shatter and the new map has made the mode infinitely unfun. Map feels very sterile compared to how it was, and the match, while slightly quicker than how it was prior, was boring. You got your actual pvp at big ice nodes, occasionally at smaller ice if a large group of another team was roaming, but moving from node to node as they spawn, with a map that is visually less appealing and with less anything on it to either use for cover, higher ground, or to your advantage. I'm neutral on losing the base and the need to make sure other teams don't take it, as a shift happened at some point where it didn't happen as often as before, but the rest of the changes make the mode very unfun to play when this was my preferred map.![]()
Played new shatter map, its.... about as amazing as hotdog water.
You are more likely to have a 3v3 or a 1v1 on this map while the brainlets go and be like "OOOH ICE STAB IT TEHEE XDDD"
rather then taking ALL this time to turn the map into a massive crater, they could have just brought back fetterward. simple fix really.






The Borderlands map has something of a design blockage because the central tower has been used for several MSQ or job quest battle instances now – and then the entire map for the 5.55 finale – so they kind of need to leave it as it is.Personally I would have demolished the central tower where drones spawned, and put a king of the hill zone in the centre of the map - Forcing teams to choose between fighting for the centre of the map, and gigantic amount of points it would reward to the occupying team, or capturing, and holding 4+ bases which would yield an equal, or superior amount of points. That would make Borderland ruins a more exciting map to play on, and encourage offensive, and defensive plays.


No. The MSQ and Lore are not a reason to "leave it as it is." If anything they should change it for the MSQ.
This is supposed to be Carteneau flats, a disputed territory which all three grand companies claim as their own. We're supposed to be bitterly fighting over this land, and how do we do that? By ignoring the other GC's and capturing vacant bases and killing PvE drones. That pisses all over what Carteneau could be. What it should be. It should be nothing less than a warzone, Borderland ruins has failed to capture that. It's not like they could have put their resources into fixing Borderland ruins instead of Shatter, which nobody wanted changed anyway.



tbf they removed Secure to fix it when 6.4 came out, which could mean map redesigns and how the mode plays completely (which I hope, I hate Secure with all of my being) but I can agree that they really should have fixed it first before they redesigned Shatter. Shatter didn't need it, Secure does. Most MSQ cutscenes that happen in Carteneau are not where we fight but elsewhere anyway, so even if they redesign the Secure map, it shouldn't matter much to any MSQ scenes; the Borderland Ruins are more than what is on the Secure map.No. The MSQ and Lore are not a reason to "leave it as it is." If anything they should change it for the MSQ.
This is supposed to be Carteneau flats, a disputed territory which all three grand companies claim as their own. We're supposed to be bitterly fighting over this land, and how do we do that? By ignoring the other GC's and capturing vacant bases and killing PvE drones. That pisses all over what Carteneau could be. What it should be. It should be nothing less than a warzone, Borderland ruins has failed to capture that. It's not like they could have put their resources into fixing Borderland ruins instead of Shatter, which nobody wanted changed anyway.
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