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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I'm really warming up to the new shatter map tbh. It seems far less affected by lucky spawns than the other two frontline maps. Just straight up the better team wins. Teams that consist mainly of crystal bashing fools should lose.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #2
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Tried the new map. Seems okay.
    (1)

  3. #3
    Player
    Malganis_L's Avatar
    Join Date
    May 2023
    Posts
    29
    Character
    Malganis Lefay
    World
    Alpha
    Main Class
    Paladin Lv 82
    Mostly my verdict, too
    Only minor complains are a bit to rapid ice spawn
    and the dropdowns are.... a gamble, lets call it like that, although i appreciate that its a bit easier to drop down without taking damage now

    anything else seems more like a player issue than a map issue
    (0)

  4. #4
    Player
    Stoi's Avatar
    Join Date
    May 2015
    Posts
    93
    Character
    Elena Luminari
    World
    Lich
    Main Class
    Scholar Lv 100
    The map could have been nice, but it's not adapted to the player base, at least on my datacenter. That's now the favourite place for griefers against PvP players, who can camp nodes for 30s and pretend they participate. And then they move to the next one, the furthest away from any kind of engagement with other players. With a team like this, you spend the whole game outnumbered. I wonder how it goes on other datacenters.

    It's definitely a player issue, the level of comprehension and skill is abysmal for 80%, even when advice is given, but the players where there before the new map. SE knew it, SE brought it, with all that comes with it.
    (3)

  5. #5
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Stoi View Post
    The map could have been nice, but it's not adapted to the player base, at least on my datacenter. That's now the favourite place for griefers against PvP players, who can camp nodes for 30s and pretend they participate. And then they move to the next one, the furthest away from any kind of engagement with other players. With a team like this, you spend the whole game outnumbered. I wonder how it goes on other datacenters.

    It's definitely a player issue, the level of comprehension and skill is abysmal for 80%, even when advice is given, but the players where there before the new map. SE knew it, SE brought it, with all that comes with it.
    Absolutely. Square loves the new shatter because it works on paper. In practice, with roulette players who do not care about PvP at all? Yeah, that's a recipe for disaster.
    (2)

  6. #6
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Finally got the chance to try out Shatter and the new map has made the mode infinitely unfun. Map feels very sterile compared to how it was, and the match, while slightly quicker than how it was prior, was boring. You got your actual pvp at big ice nodes, occasionally at smaller ice if a large group of another team was roaming, but moving from node to node as they spawn, with a map that is visually less appealing and with less anything on it to either use for cover, higher ground, or to your advantage. I'm neutral on losing the base and the need to make sure other teams don't take it, as a shift happened at some point where it didn't happen as often as before, but the rest of the changes make the mode very unfun to play when this was my preferred map.
    (2)

  7. #7
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Played new shatter map, its.... about as amazing as hotdog water.
    You are more likely to have a 3v3 or a 1v1 on this map while the brainlets go and be like "OOOH ICE STAB IT TEHEE XDDD"
    rather then taking ALL this time to turn the map into a massive crater, they could have just brought back fetterward. simple fix really.
    (0)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,100
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Archeron View Post
    Personally I would have demolished the central tower where drones spawned, and put a king of the hill zone in the centre of the map - Forcing teams to choose between fighting for the centre of the map, and gigantic amount of points it would reward to the occupying team, or capturing, and holding 4+ bases which would yield an equal, or superior amount of points. That would make Borderland ruins a more exciting map to play on, and encourage offensive, and defensive plays.
    The Borderlands map has something of a design blockage because the central tower has been used for several MSQ or job quest battle instances now – and then the entire map for the 5.55 finale – so they kind of need to leave it as it is.
    (0)

  9. #9
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Iscah View Post
    The Borderlands map has something of a design blockage because the central tower has been used for several MSQ or job quest battle instances now – and then the entire map for the 5.55 finale – so they kind of need to leave it as it is.
    No. The MSQ and Lore are not a reason to "leave it as it is." If anything they should change it for the MSQ.

    This is supposed to be Carteneau flats, a disputed territory which all three grand companies claim as their own. We're supposed to be bitterly fighting over this land, and how do we do that? By ignoring the other GC's and capturing vacant bases and killing PvE drones. That pisses all over what Carteneau could be. What it should be. It should be nothing less than a warzone, Borderland ruins has failed to capture that. It's not like they could have put their resources into fixing Borderland ruins instead of Shatter, which nobody wanted changed anyway.
    (4)

  10. #10
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Archeron View Post
    No. The MSQ and Lore are not a reason to "leave it as it is." If anything they should change it for the MSQ.

    This is supposed to be Carteneau flats, a disputed territory which all three grand companies claim as their own. We're supposed to be bitterly fighting over this land, and how do we do that? By ignoring the other GC's and capturing vacant bases and killing PvE drones. That pisses all over what Carteneau could be. What it should be. It should be nothing less than a warzone, Borderland ruins has failed to capture that. It's not like they could have put their resources into fixing Borderland ruins instead of Shatter, which nobody wanted changed anyway.
    tbf they removed Secure to fix it when 6.4 came out, which could mean map redesigns and how the mode plays completely (which I hope, I hate Secure with all of my being) but I can agree that they really should have fixed it first before they redesigned Shatter. Shatter didn't need it, Secure does. Most MSQ cutscenes that happen in Carteneau are not where we fight but elsewhere anyway, so even if they redesign the Secure map, it shouldn't matter much to any MSQ scenes; the Borderland Ruins are more than what is on the Secure map.
    (2)

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