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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    At this stage it's all learning experiences for them at least. SE forgetting to scale Misery up with Endwalker hopefully demonstrated that they need to consider healer kits as a whole with each new expansion. Tacking things on the end isn't enough. In the end WHM came out of it pretty well I think, as long as SE learnt from that it's all good.
    Even now there are still glaring oversights in healer potencies. Misery is just a flat 1240 potency—not 1160 that increases to 1240 at level 82, meaning it’s a raw 80 potency gain for ShB content. Meanwhile Toxikon, which is already a joke of an action as it is, is stuck at the 300 potency it starts with at level 66 even after hitting level 72 where Dosis II is 320 potency, making it and even worse scam than it already is.

    Holy starts out as a DPS gain on 2 enemies until level 72 where it’s suddenly a 10 potency loss on 2, and then at level 82 the upgraded Holy III is still a 10 potency loss.

    This really shouldn’t be hard to keep track of for healers. This is only a problem that healers have historically dealt with because they’re the only role subjected to their baseline DPS spell constantly increasing in potency because we aren’t allowed to have new DPS spells like every other job, even the tanks who also aren’t DPS jobs.
    (5)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Cough Aero>Dia being a downgrade cough

    I think SE just does whatever for healers at this point, and then only changes things when JP goes 'hang on wtf is this inconsistency'

    Quote Originally Posted by ty_taurus View Post
    the only role subjected to their baseline DPS spell constantly increasing in potency because we aren’t allowed to have new DPS spells like every other job, even the tanks who also aren’t DPS jobs.
    Imagine the outrage of, idk BRDs, if one of the 5 'new expansion thing' slots (this time it's 82,84,86,88 and 90) was dedicated to 'your Heavy Shot is now Burst Shot and it does more damage'. They got that in SHB yes, but imagine if it was every expansion. We get 'new rank of nuke/dot/maybe the AOE' at 92, a trait at 94, a new healing OGCD that is surplus to requirements (again) at 96, a CD reduction or extra stack of something at 98 (ie, WHM finally gets 2 charges of Tetra), and 100 will be some exceptionally cool looking skill VFX wise, but it's a tossup about how useful it'll actually be, since this expansion we got 3 'big heal' skills and a mit-with-a-twist

    Imagine if PLD was like:
    92: Fast Blade becomes Quickblade, does 10 more potency
    94: Trait, Intervention now receives 75% of the effect of Rampart/Sentinel instead of 50%
    96: New skill, Requiescat but it's AOE
    98: Trait, Shield Bash now deals 200p instead of 100 (no, they haven't deleted it yet)
    100: New skill, a new short-CD defensive that costs MP to put a barrier on yourself equal to 25% of your Max HP. Called 'The Brightest Day', all similarities to other skills are coincidental

    It'd be a more limp, low energy, zero hype job action clip than the EW SCH one with Expedient's reveal
    (2)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Cough Aero>Dia being a downgrade cough

    I think SE just does whatever for healers at this point, and then only changes things when JP goes 'hang on wtf is this inconsistency'



    Imagine the outrage of, idk BRDs, if one of the 5 'new expansion thing' slots (this time it's 82,84,86,88 and 90) was dedicated to 'your Heavy Shot is now Burst Shot and it does more damage'. They got that in SHB yes, but imagine if it was every expansion. We get 'new rank of nuke/dot/maybe the AOE' at 92, a trait at 94, a new healing OGCD that is surplus to requirements (again) at 96, a CD reduction or extra stack of something at 98 (ie, WHM finally gets 2 charges of Tetra), and 100 will be some exceptionally cool looking skill VFX wise, but it's a tossup about how useful it'll actually be, since this expansion we got 3 'big heal' skills and a mit-with-a-twist

    Imagine if PLD was like:
    92: Fast Blade becomes Quickblade, does 10 more potency
    94: Trait, Intervention now receives 75% of the effect of Rampart/Sentinel instead of 50%
    96: New skill, Requiescat but it's AOE
    98: Trait, Shield Bash now deals 200p instead of 100 (no, they haven't deleted it yet)
    100: New skill, a new short-CD defensive that costs MP to put a barrier on yourself equal to 25% of your Max HP. Called 'The Brightest Day', all similarities to other skills are coincidental

    It'd be a more limp, low energy, zero hype job action clip than the EW SCH one with Expedient's reveal
    I quite literally mocked up that Paladin in the other thread earlier this morning, funnily enough.
    (1)