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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mithron View Post
    I really hate it, but rather than removing it, I'd rather they rework every job where it's more valuable or viable for certain playstyles. "Haste" is a buff that we used to have in HW/SB with AST Arrow cards and I wish it would return with party buffers and it always be a strict DPS gain for every job.
    It'd be great if FFXIV had a real "Haste" stat like other other RPGs, where it actually reduced all CDs, rather just GCDs.

    However, we only need the most basic of imaginations to already know Yoshida's response to this:

    "Apologies, but we have discussed this, and our team cannot possibly handle balancing such a numerically-challenging addition to the game. All of our Excel spreadsheets would break, and the person who knows how to make new ones was already reassigned to FF16. Therefore, we have decided instead to stretch the micrometer-thin status quo of SkS/SpS for another entire expansion after this. Please understand. Thank you."
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eorzean_username View Post
    It'd be great if FFXIV had a real "Haste" stat like other other RPGs, where it actually reduced all CDs, rather just GCDs.

    However, we only need the most basic of imaginations to already know Yoshida's response to this:

    "Apologies, but we have discussed this, and our team cannot possibly handle balancing such a numerically-challenging addition to the game. All of our Excel spreadsheets would break, and the person who knows how to make new ones was already reassigned to FF16. Therefore, we have decided instead to stretch the micrometer-thin status quo of SkS/SpS for another entire expansion after this. Please understand. Thank you."
    Tbf, I think the community itself would be up in arms against blanket %cooldown reduction well before the idea ever pushed past the developers' ear-protection.

    ...Especially if it didn't come with added banking functionality for the accelerated CDs to the degree that they're accelerated. (E.g., while your previously 1-minute CD could be used as often as every 50s, you could also hold it until the normal 60s time for a bit of added potency, just below the value given by investing in Determination directly instead.)


    For all the outcry now against the "2-minute meta" (which has been here in full impact but HW, but apparently just somehow escaped people's notice on the basis of having pre-filtered/split compositions instead), we're pretty quick to condemn anything that'd make it harder to sync to raid buffs.
    (3)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eorzean_username View Post
    It'd be great if FFXIV had a real "Haste" stat like other other RPGs, where it actually reduced all CDs, rather just GCDs.
    Early HW Spear card did reduce OGCDs. Enhanced Spears made doing 3 man Titan Ex synced in HW for tank cooldowns. It is a nightmare to balance, though
    (1)
    Last edited by Mithron; 06-07-2023 at 08:50 PM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mithron View Post
    Early HW Spear card did reduce OGCDs. Enhanced Arrows made doing 3 man Titan Ex synced in HW for tank cooldowns. It is a nightmare to balance, though
    The funny thing is that people cried for the replacement of Spear only to somehow be happy going from a situational card (20% ability recast time reduction) to a straight inferior one (10% crit... which was ultimately just a 4 to 6% damage buff, opposite Arrow's ~7.7 to 8.9% [before even factoring in rotational thresholds] or Balance's 10%)...
    (0)

  5. #5
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The funny thing is that people cried for the replacement of Spear only to somehow be happy going from a situational card (20% ability recast time reduction) to a straight inferior one (10% crit... which was ultimately just a 4 to 6% damage buff, opposite Arrow's ~7.7 to 8.9% [before even factoring in rotational thresholds] or Balance's 10%)...
    Yeah, but those Extended Spears on BRDs and MNKs was a lot of fun lol
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mithron View Post
    Yeah, but those Extended Spears on BRDs and MNKs was a lot of fun lol
    Oh, for sure; it's just silly to me that they chose to stick with just "+10%"... on a stat that's inherently worth only half as much as damage (and only some ~70-90% as much as Haste), since crits aren't double-damage in this game.

    Like, really... we're going to choose a numbering consistency over actual balance? At least at +16% then it might actually be a competitive option on MNK and BRD.
    (0)

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,110
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mithron View Post
    Yeah, but those Extended Spears on BRDs and MNKs was a lot of fun lol
    I never complained about getting a spear.... or arrow once TP was removed.

    And to the original point, no. As mentioned, black mage uses speed. But not just that, summoner needs to get a certain level of spell speed to get its rotation right, and there are high skill speed builds both for samurai and monk right now. The game already lost something when you had to dance around how much accuracy your gear needed, there's no need to dumb things down further and remove that consideration from speed.
    (0)