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  1. #1
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Hell no. It's the only secondary stat with an actual effect on gameplay and basically the only actual player customization (different rotations at different GCD thresholds) permitted in the entire game beyond job choice.
    Quote Originally Posted by AwesomeJr44 View Post
    Here is my proposed solution: remove SKS completely from gear's substats and make it something you get exclusively from melding with materia. This grants more control to the player to choose what speed they want to play at without restricting what kinds of gear they're allowed to use during prog or reclears. To compensate for this change, the values for SKS/SPS tiers would also be adjusted to require smaller amounts of the stat per stat tier.
    I'm starting to think people didn't read the OP before responding.

    Quote Originally Posted by Coatl View Post
    OP is objectively correct.
    I'm not sure if I'm objectively correct, but I haven't really heard a good counterargument yet.

    Quote Originally Posted by Payadopa View Post
    We shouldn't remove everything that slightly inconveniences someone. If anything XIV needs to add more stuff to their battle system.
    It depends on why. If the inconvenience is for a good reason, then it should be kept in the game. If it's just inconvenience for inconvenience's sake, or a dumb system at its core, then it should be changed. QoL can be a good thing in many cases. However, I will agree with you on the second point.
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    Last edited by AwesomeJr44; 06-06-2023 at 08:14 AM.