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  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AwesomeJr44 View Post
    Both Piety and Tenacity could definitely use a rework or at least some tweaking to make them more useful. At least with Piety there's at least some reason to sometimes meld it on healers (primarily if your team dies a lot and you need more MP), but melding Tenacity on tanks is nigh useless.
    Still not a reason to meld piety, just get better teammates.

    You should never hinder your own gameplay because of the stupidity of others.
    (2)

  2. #2
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Every other game calls it haste (even ff11), but this one wanted to be 'different.' That turned out well for skill speed....That said, most games usually hit a 'wall' depending on what your playing, this game isn't really different. Outright removing it is silly simply because there's a soft cap to it for many jobs.
    (3)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,634
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    But won't that cause GNB to have to meld in instances they wouldn't have to meld to get a comfy GCD to fit everything in a No Mercy window? It seems like the mix and match is a good idea so different classes can find what works for them.
    (4)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by TaleraRistain View Post
    But won't that cause GNB to have to meld in instances they wouldn't have to meld to get a comfy GCD to fit everything in a No Mercy window? It seems like the mix and match is a good idea so different classes can find what works for them.

    That, and you'd have to remeld every time you played a different job that shares gear but has different sks/sps reqs.
    (5)

  5. #5
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    That, and you'd have to remeld every time you played a different job that shares gear but has different sks/sps reqs.
    This already happens sometimes as it is, but yes this is a potential flaw of the proposed idea.
    (0)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zebraoracle View Post
    This already happens sometimes as it is, but yes this is a potential flaw of the proposed idea.

    It would be much more common since you wouldn't have different pieces to cover sks.



    Also, gear would be even more boring than it is now. Why bother even getting raid gear if tome has the same stats, no need to mix.
    (4)

  7. #7
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It would be much more common since you wouldn't have different pieces to cover sks.



    Also, gear would be even more boring than it is now. Why bother even getting raid gear if tome has the same stats, no need to mix.
    This is one of the reasons I wasn't sure I agreed with OP's idea.
    (0)

  8. #8
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Why bother even getting raid gear if tome has the same stats, no need to mix.
    They wouldn't have the same stats. Here's an example of it happening in the current system without either piece having any SKS/SPS:



    Fending legs are the same with the raid legs having Crit/Det and the tome legs having Det/Ten. Removing SKS/SPS from gear's direct substats wouldn't cause BiS to be completely tome gear or completely raid gear. It would still be a mix of both.

    Quote Originally Posted by Zebraoracle View Post
    Spell/skill speed thresholds will be adjusted to account for less available of each. The stats are just gone from gear, meaning other stats will come take their place. The gear doesn't suddenly have an empty secondary slot. This theoretically is the same as it is now - you meld to the speed you want, only speed materia gives more oomph to make up for being materia only. This doesn't suddenly make other materia worthless - you're getting more of those secondary stats from the vacant spots on gear and as normal you're still melding speed to comfort/target GCD
    Exactly. Not changing the SKS/SPS tiers while removing a source of SKS/SPS would be completely unreasonable. Either the SKS/SPS materia would be worth more per materia, or the stat tiers themselves would be adjusted, I think the later option would be the better one. Then any SKS/SPS removed from gear would be replaced with a different stat. To use the raid ring example from my OP, it could get swapped to Crit/Ten instead of being Crit/SKS. This ring would then be worth using for a 2.50 tank as the extra strength stats would be worth the unoptimal substats. Also, I'd imagine this would be less boring for gearing than double tome ring is as you're not locked out of certain gear pieces if you want to keep a slow GCD speed.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    For tanks maybe, because of tenacity. Dps it wouldn't matter as much. It's already differences of like 1% dps.
    There are more than 2 substats available to DPS, they can still be split across the gear.
    (1)
    Last edited by AwesomeJr44; 06-06-2023 at 05:57 AM.

  9. #9
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    While idk that I agree with OP's idea, y'all seem to be missing what he's saying...

    Spell/skill speed thresholds will be adjusted to account for less available of each.

    The stats are just gone from gear, meaning other stats will come take their place. The gear doesn't suddenly have an empty secondary slot.

    This theoretically is the same as it is now - you meld to the speed you want, only speed materia gives more oomph to make up for being materia only. This doesn't suddenly make other materia worthless - you're getting more of those secondary stats from the vacant spots on gear and as normal you're still melding speed to comfort/target GCD... unless you're a spell speed BLM... haha fire 4 go brrrrr. (This is with my leylines active)



    Edit: Hmm, my image isn't uploading? Forum posting on mobile is cursed. 2.11 sec cast, 1.88 GCD fire 4 for my BLM.
    (2)
    Last edited by Zebraoracle; 06-06-2023 at 04:48 AM.

  10. #10
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    CMV, materia should be removed from the game.
    (0)

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