Early HW Spear card did reduce OGCDs. Enhanced Spears made doing 3 man Titan Ex synced in HW for tank cooldowns. It is a nightmare to balance, though
Last edited by Mithron; 06-07-2023 at 08:50 PM.
The funny thing is that people cried for the replacement of Spear only to somehow be happy going from a situational card (20% ability recast time reduction) to a straight inferior one (10% crit... which was ultimately just a 4 to 6% damage buff, opposite Arrow's ~7.7 to 8.9% [before even factoring in rotational thresholds] or Balance's 10%)...


I’m starting to wonder how long it will be until we have two attack buttons.
The one we spam all the time and the fancy one we get to use every two minutes. The fancy one does the same damage as our normal attack but with pretty graphics.
Then the game will be mobile phone ready…
Yeah, but those Extended Spears on BRDs and MNKs was a lot of fun lolThe funny thing is that people cried for the replacement of Spear only to somehow be happy going from a situational card (20% ability recast time reduction) to a straight inferior one (10% crit... which was ultimately just a 4 to 6% damage buff, opposite Arrow's ~7.7 to 8.9% [before even factoring in rotational thresholds] or Balance's 10%)...
Oh, for sure; it's just silly to me that they chose to stick with just "+10%"... on a stat that's inherently worth only half as much as damage (and only some ~70-90% as much as Haste), since crits aren't double-damage in this game.
Like, really... we're going to choose a numbering consistency over actual balance? At least at +16% then it might actually be a competitive option on MNK and BRD.
Please dont talk about old AST im gonna be sad.



I never complained about getting a spear.... or arrow once TP was removed.
And to the original point, no. As mentioned, black mage uses speed. But not just that, summoner needs to get a certain level of spell speed to get its rotation right, and there are high skill speed builds both for samurai and monk right now. The game already lost something when you had to dance around how much accuracy your gear needed, there's no need to dumb things down further and remove that consideration from speed.


Skill speed provides "flavor" to gear. Maybe not a good flavor, but it provides one of the few choices about gear that we do have. Does a player go with augmented tomestone gear that has crit/skill speed or focus on raiding to replace it with the same iLvl gear with crit/DH?
I'll be honest - the only stat I do NOT want is skill speed. If I had to go with crit/skill vs DH/det, I'd just go with the latter since skill speed is "so bad." But, it isn't like I can't do my job if I have skill speed. It just means maybe I should give some thought to what gear I'm wearing. Losing Skill Speed pretty much means there would no longer be any reason to give a passing thought to gear choices. And that is already fairly limited at this point anyway.


I can't take the OP seriously when they said they wouldn't use a weapon with +1/+3 weapon damage because a 2.46 GCD would "play completely differently"
The initial BiS set for Asphodelos absolutely needed skill speed, because Blood Weapon didn't use the stack system yet.
Depending on how fancy you make the spell effect you could probably sell some players on that design. They already oooooh and aaaaaah over every new job preview when the next expansion rolls around because it has pretty spell effects, despite those jobs playing basically the same as the ones we already have...looking at you, Sage...I’m starting to wonder how long it will be until we have two attack buttons.
The one we spam all the time and the fancy one we get to use every two minutes. The fancy one does the same damage as our normal attack but with pretty graphics.
Then the game will be mobile phone ready…
Last edited by Absurdity; 06-09-2023 at 08:28 PM.
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