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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I think the better solution is to either remove rings being unique so you could have two augmented tome rings or two raid rings in the event one has skill/spell speed, which conflicts with your build. Or simply make it so that rings never have S.Speed like how they've changed the weapons to always be Crit/Direct Hit.

    This fixes the issue we're having now where tanks are using a i650 ring. Healers still have that problem but that's due to Piety being a near useless stat. It needs to have a damage calculation like Tenacity or, preferably, both stats are reworked so tanks and healers don't avoid them like the damn plague. It's a bit silly how last tier it was actually better to run pentmelded i620 pants than use the i640 Abyssos ones all because the latter had Piety.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Hell no. It's the only secondary stat with an actual effect on gameplay and basically the only actual player customization (different rotations at different GCD thresholds) permitted in the entire game beyond job choice.

    Just merge Skill Speed and Spell Speed together and call it a day.

    Quote Originally Posted by AwesomeJr44 View Post
    I'm starting to think people didn't read the OP before responding.
    You are correct. I read up until the last paragraph, but sadly, that was the first paragraph in which you moved on from simply bemoaning SkS/SpS.

    I'd be fine with removing Skill/Spell Speed from gear so long as I can still reach extreme GCD thresholds without it. At present, that's not remotely possible.

    If I wanted to play a 2.00s GCD SAM, for instance, the vast majority of my SkS would come from gear. To be able to get that from Materia alone, you'd have to more than double the weight of each secondary stat point of SkS.

    However, as SkS isn't that badly scaling a stat even as is, you'd have to also buff all other secondary stats by (roughly) the same proportion as not to make it obligatory.

    If we could somehow convince the devs to deal with that balancing obstacle of more than doubling the value of secondary stats, though, I'd be in agreement.
    (10)
    Last edited by Shurrikhan; 06-06-2023 at 09:06 AM.

  3. #3
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    We shouldn't remove everything that slightly inconveniences someone. If anything XIV needs to add more stuff to their battle system.
    (1)

  4. #4
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I miss dual-stat materia from 1.0
    (2)

  5. #5
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    OP is objectively correct.
    (2)

  6. #6
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Hell no. It's the only secondary stat with an actual effect on gameplay and basically the only actual player customization (different rotations at different GCD thresholds) permitted in the entire game beyond job choice.
    Quote Originally Posted by AwesomeJr44 View Post
    Here is my proposed solution: remove SKS completely from gear's substats and make it something you get exclusively from melding with materia. This grants more control to the player to choose what speed they want to play at without restricting what kinds of gear they're allowed to use during prog or reclears. To compensate for this change, the values for SKS/SPS tiers would also be adjusted to require smaller amounts of the stat per stat tier.
    I'm starting to think people didn't read the OP before responding.

    Quote Originally Posted by Coatl View Post
    OP is objectively correct.
    I'm not sure if I'm objectively correct, but I haven't really heard a good counterargument yet.

    Quote Originally Posted by Payadopa View Post
    We shouldn't remove everything that slightly inconveniences someone. If anything XIV needs to add more stuff to their battle system.
    It depends on why. If the inconvenience is for a good reason, then it should be kept in the game. If it's just inconvenience for inconvenience's sake, or a dumb system at its core, then it should be changed. QoL can be a good thing in many cases. However, I will agree with you on the second point.
    (0)
    Last edited by AwesomeJr44; 06-06-2023 at 08:14 AM.

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    It doesn't really grant more control. You can't get as much sks/sps from melds as you could with what's on gear.
    (2)

  8. #8
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It doesn't really grant more control. You can't get as much sks/sps from melds as you could with what's on gear.
    Then just increase the amount of skill/spell speed you get from melds. Classes shouldn't even need more skillspeed than baseline for their class rotations to play out properly.
    (1)

  9. #9
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Coatl View Post
    Then just increase the amount of skill/spell speed you get from melds. Classes shouldn't even need more skillspeed than baseline for their class rotations to play out properly.

    It's not always about proper rotations. Sometimes it's fun to go fast. Especially when the dps difference is negligible. Sam has several gcd tiers that are within a fraction of each other's dps.
    (4)

  10. #10
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It doesn't really grant more control. You can't get as much sks/sps from melds as you could with what's on gear.
    Quote Originally Posted by AwesomeJr44 View Post
    Here is my proposed solution: remove SKS completely from gear's substats and make it something you get exclusively from melding with materia. This grants more control to the player to choose what speed they want to play at without restricting what kinds of gear they're allowed to use during prog or reclears. To compensate for this change, the values for SKS/SPS tiers would also be adjusted to require smaller amounts of the stat per stat tier.
    I literally covered that point in my OP. Why do people keep responding without even reading what they are responding to?

    Quote Originally Posted by Valkyrie_Lenneth View Post
    It's not always about proper rotations. Sometimes it's fun to go fast.
    Meld full speed.

    Quote Originally Posted by TomsYoungerBro View Post
    I guess im confused though why you can't take the tome weapon as it would still be a DPS increase, especially the 660 weapon.
    It doesn't play the same. That's why SKS/SPS is different from other stats. Having more Crit or DH won't change the way you interact with the game apart from how big your numbers are.
    (2)
    Last edited by AwesomeJr44; 06-06-2023 at 10:14 AM.

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