Quote Originally Posted by R041 View Post
XIV stopped allowing me the luxury of 'making my own fun' when it started funneling all systems through linear design. They've made it very clear they only want us to have fun their way.

You understand that XIV sucks at creating lasting content, updating old content, and you know they almost never actually fix community frustrations unless it's all over social media. But still want to give them a pass for some reason.

I'll say it again, and I mean it - At the end of the day, the thing that matters the most is that when content is enjoyed, it has more longevity for the people that do enjoy that content, and they find happiness in doing that content for weeks or months to come. I'm fine with not doing Savage, Ultimate, or really caring about Island Sanctuary. But the thing that matters is that when those people get what they want, it has engaging staying power. Otherwise it's a net loss for all of us.

That's what Endwalker is right now. A Net loss when you consider how community fluctuates and will tend to flow through different forms of content in an engaging and cooperative manner for the expansion cycle. That doesn't really exist in Endwalker. It's all extremely quick, and solo oriented systems. We're an economy of cooperative engagement, and when there's no reason for players to interact with each other, and all experiences are quick and solo - Then we fail as that economy.

The experiment of only providing solo experiences through Endwalker is a lack of foresight on their part. It feels bad.
Ill keep saying this point till people finally get it, what content throughout the entirety of FFXIV did so well in retention? People finish shit quickly in this game all the time. Forced retention isnt in this game's blood, everything is designed to have a clear obtainable end