Unfortunately, Yoshida does have to make decisions that ultimately do not 'harm' the overall gaming experience. Prime example is when healers used to need to turn on cleric stance in order to do damage at the cost of lowering healing output. For some on here, it was obviously not a big deal (or they will say it wasn't), but he has the numbers and makes decisions accordingly, so it eventually got changed and ultimately removed. Same thing with tanks needing to level other tanks up for provoke (DRKs without provoke was a fun time....).

This also applies to content. I'm sure some people remember how 'hard' Titan (Hard) was for the majority of the playerbase when it first came out and people started getting PTSD when Titan (Extreme) got announced. Whether people on here agree with it or not, its just a decision he ultimately has to make.

One thing I can respect about the man is that he's straight-forward about it. He admits there will be content that not every can do or content that not everyone wants to do. That's just the price for trying to create a space for everyone to play in. The only thing I personally have a problem with is the reward/gearing structure being so boring for the sake of 'balance.' Still could have gear sets.....