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  1. #1
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    The disparity between White Mage and Bard's overall toolkits? Yes! Here, check my next argument on that:
    You clearly don't play BRD and probably don't play more than 1-2 classes so you clearly don't understand. Let me break it down for you so that even a 5th grader can understand: The disparity is:
    1. A powerful WHM CC (that means crowd control) got nerfed but all they took away was the range.
    2. Whereas a powerful BRD CC (again that means crowd control in this context) had it's range, duration AND damage nerfed.
    THAT'S THE DISPARITY.

    Oh but what about the disparity between RDM and BRD?
    1. RDM DOES NOT NEED it's silence to secure kills BECAUSE IT HAS A HIGH DMG OUTPUT + BURST.
    2. BRD NEEDS it's silence to secure kills because IT HAS A LOW DMG OUTPUT TO BEGIN WITH.

    Emp arrow at max stacks, does a whopping 12000 damage! WOW! So good, much power.

    Animation lock which allows movement, you also replenish via PP and who said you should use Powershot at mid range? What you think Bards couldn't get stormed prior to the nerf?
    Animation lock = no bueno, period.
    It seems like you're saying that a bard should be constantly moving in and out (kind of like DNC) depending on if silence is ready. But then again, you're not actually saying what you mean, don't be afraid to speak what's actually on your mind.
    All that weaving is:
    1. Going to lessen the amount of powershots that you use overall BECAUSE you're busy weaving and then look, the enemy is out of LoS (line of sight) now.
    2. Less powershot = less emp arrow = less burst = less damage output.

    Bard wasn't designed to weave, it was DESIGNED to be played at MAX RANGE consistently. If they changed how PP and POWERSHOT work, then yes, this silence range nerf would work. BUT THEY DIDN'T so there's no SYNERGY. Yes, they (PP and PS) do max dmg at 15y (AKA MID RANGE), 15y is enough to get caught and obliterated just for casting PP and PS. So in the end BARD still has run back to 25y to make sure they can set up for their next burst. Which in THEORY is fine, but THE EXTRA MOVEMENT means less PS + cascading effect. Being at mid-range = MORE DMG TAKEN = more time backing away/more time using elixir = EVEN MORE less PS. If you don't understand this, you clearly don't know how bard works except for "hurr durr 50% burst go boom."

    Yeah, that's the fun part! You sell these new considerations as bad when before Bard didn't have to think much in order to utilize it's kit to the maximum potential.
    Clearly as a support-dps class they need to use their entire toolkit on themselves during their burst phase instead of actually you know, supporting their allies with said abilities. I know what you're thinking: I'm gonna use his argument against him now! BARD is a support class yada yada ya, keep in mind, even healers and DNC have more dmg output then BRD.
    (8)

  2. #2
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Ok, which winrates are we talking about here? You wanna reward skilled play when BRD cropped above 50 in higher tiers for being too powerful, was that because people couldn't LoS?.
    If you don't know how LoS works and positioning yourself then you clearly don't deserve to be anywhere near Crystal tier. That's the thing, FFXIV PVP got nerfed so hard that even bad players with no "REAL" skill, no awareness can make it to crystal simply by playing one class really well. In feast we had to know how every single class worked, so most of us played every single class to know the minor caveats and things to look out for when playing against said class. Also what winrates? I'm talking about the nerfs: BRDs got punished for playing their class really well whereas melee basically got rewarded for 0 situational awareness.

    Also regarding the "synergy" argument, you must lose your mind looking at the reaper kit. "Just how am I supposed to play this?! Is Arcane Crest for offensive or defense, I don't know!"
    RPR HAS SYNERGY, it's entire burst relies on death warrant. Here's a free simple tip for you:
    1. Cast death warrant.
    2. Cast 8-stack Plentiful Harvest
    3. Oh no he, guarded!
    4. Cast LB
    5. Cast Communio
    6. Oh look that tank is dead.

    Crazy right? It's almost like RPR toolkit works in synergy.

    Should I use Arcane Crest for offensive or defensive? Who the heck uses it for defensive unless you are stopping a crystal push and need to buy time.

    All jokes aside: you clearly don't play BRD and you seem to have some vendetta against them because you probably main a melee class. But if you play ALL THE CLASSES without bias, you'll notice that BRD nerf wasn't even necessary.
    The only time BRD used to be able to score kills was with silence burst and that's ONLY IF YOUR TEAM knows how to focus down 1 enemy in higher tier games. Because really good healers are a thing. People that peel for and shield teammates are a thing.
    In perspective: I play RDM, SCH, AST, BLM, MNK, BRD, PLD, DRK mostly when climbing. BUT I ALSO know how to AND play every class in casual.
    (5)
    Last edited by Nubrication; 05-27-2023 at 05:23 AM.